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Reviews for "Army Combat"

I've seen this somewhere.

The movies itself is good, the backgrounds were well done along with gun and over all coding. only thing is I think i've seen this before it's extremly similar to this n*e*w*g*r*o*u*n*d*s*/*p*o*r*t*a*l*/*v*i*e*w*/2*5*7*1*8 *, well the parts on the backgrounds ****you cant vote abusive on this, I just put a link but, it's related**** it's noticablly different, but the basics are so similar i'm wondering if you stole it from another version, I dont think you did so good job.

Cool as heck but not a great game.

Your level design is wonderful but the gameplay kinda sucks. You need to be able to shoot faster, the enemies should maybe move and stuff. You know, make it more hectic like a fire fight should be. You definitly got the right stuff to make something that will kick some serious ass, go to it and show us what you can really do.

KiAShadowwave responds:

Thats why this is the first :D

Neat game

But it takes way too long to reload. Even if you hit the reload button immediately after killing the last enemy in an area, you'll still take hits from the first enemy in the next area because you'll still be reloading. So if you can't do it between waves of enemies without getting hit, and you can't do it during a wave of enemies, there's no strategically advantageous time to do it.

And it's got stick people for the enemies. The 3d effects look really cool, but using stick people kind of detracts from it. It'd be awesome if it had at least some silhouettes of enemy gunmen.

Other than that though, it's a cool game.

KiAShadowwave responds:

Awsome, ill take that into consideration for the next one!

Good, considering it is still in development

I liked it a lot. I don't bother listing the things I like, so anything I don't critisize you can assume I think is good. Anywway, here are some suggestions

Headshots should do more damage than body shots. Maybe reduce the head size and increase torso area.
Reloading took a bit long.
Burst are usually three shots, so you *could* support a thirty round clip.
With the helicopter fight I wasn't sure If I could hit it while under cover. I could shoot it, but I had no way of knowing whether it was taking damage. If you cannot hurt it while taking cover, you should give it longer breaks between bursts of fire so it is possible to get a shot in without taking damage.
Fire rate was a tad slow. Because it takes two shots to kill, you must either waste ammunition with the burst or allow the enemies to get a shot or two in before you can eliminate them.
Also, I noticed sometimes when I was reloading in the middle of a fight, some guys could shoot me around five times my health would remain constant. Is that a bug?

cool one

that was a pretty cool game. very nice graphics in this one, good gameplay and it was a good time waster. i think that this game could've used a bit more action in it.. as i found that they wasn't enough. it was fun to play, dont get me wrong, but i think that some more action could've been nice for this one.