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Reviews for "Beat up Sandbag"

Awsome!

I am glad to be a part of this collab, it's got some decent sprite animations, eventhough it lags at some point you can still see a lot of effort was put into each part. It's an excellent collab :). Well done to all the other sprite artists! I will be doing more with Samus sprites in the future XD.

Really sweeeeeeet!

Another well made collab by QC : D!
It will go directly in my favorites!

Really well made!

Nicely Done

Well done, i liked all aniamtions, only thing that bugged me was the fact all my tweens got screwed in the compiling.

Excellence finally arrives!

This was great! Long time in the works and finally glad to see it on NG!
Too bad about the lag on it, but you can't win em all especially when the file is so big due to the awesomeness of something like this that has never been seen on NG before! Original, and most definitely worth the long wait!

I've been waiting for ages to see this...

When I first saw the thread on NGC, I instantly wanted to see this carried out, the idea was quite good, and it had great potential.

Finally seeing the product, it's good, but it could have been better. First of all, the filesize is far too big, I had to wait for ages to watch it, on my slow internet. Yes, I'm sure that it's because it was so long that the filesize is large.

But the length may have been a bit too long, towards the end it started to get a bit boring, after seeing so much of that sandbag suffer, it just gets to be repetative.

I loved the preloader by the way, and the whole unloading thing was not unlike something which I was wanting to put into a movie I'm making, but I didn't know how to do it, so I just said screw it.

A problem for me, was the sound. Not only did the music stop playing towards the end, the music just wasn't that good, and it didn't seem to fit the animation, you need more fast paced fighting music, and it may have worked if you had just gotten it out of a game, or a remix of music from a game, like on Over Clocked Remix. Also, in quite a few of the parts, the sound used for the fighting just seemed to be repeating, when you hear the same sound 10 times in a row, it's not too good on the ears.

Also, in some of the parts, it just seemed a little slow paced. If you're fighting a sandbag, you're hardly going to wait 20 seconds in silence, and then shoot a small beam. The parts which were almost completely punching, kicking, and using other melee fighting techniques tended to seem a cut about the rest of them.

And furthermore, what's with the blurs? There's just so much blurring in this movie, it's definately going to lag heavily on most computers which aren't designed for playing games, or other things which require alot of RAM. The blurring in this movie, lagging my computer, may have been a cause for the music stopping 1 or 2 minutes before the end, I don't know.

All in all, it's quite a good collaberation. It's a great idea, but I just don't think that it has been carried out to its true potential.

Overall: 8/10