A good game that just needs a bit of story
I'm not sure I believe that this is indeed a first attempt at game design; while I don't doubt that Armor Games provided plenty of library code for use, many of the basic game design decisions were sound, and the overall game feels polished, if simple.
Year of the Snake is a side-scrolling beat-em-up with the hero battling ogres (or something) with his sword. The available techniques are simple, but there is depth hidden within them; try hitting jump and attack (both buttons!) at the same time for an upward slash reminiscent of the Dragon Punch. Also, with a bit of skill one can mix it up with slashes, lunges, or even do a cool falling-backward slash. The regenerating health bar allows a player to stay in the action, and I was pleased to see that enemies can hurt each other (a nice touch!).
So what's missing? Although the progression of scenes seems to tell a story, I would have liked to get a bit more information up front. I will confess that I didn't get all the way through, as the game got laggy on my old, slow computer (my gaming rig is in the shop). Also, I found that the enemy required kind of a lot of slashes to kill, which caused combat to sometimes bog down somewhat. Still, there was an undeniable thrill to jump-slashing an enemy into the air and juggling him while other foes slashed at where I had just been, then backward-slashing them as I landed and as they ran past. A solid game worthy of a sequel!