After working it out
Played 'weekday' mode. Worked out gameplay. Quit. Read instructions to double check. Played 'patchday' mode. Got 165ish. Played again, giving up after around 300 as I'd gotten bored and I wasn't losing. (All were on green.)
++ 'industrial' sounding bgm. fits theme.
+++ cool server design.
--- Too repetitive with no new strategies needing to be used.
Maybe if - for example - you had lines slowly shooting up the wires and each time a line hit a hamster it lost energy, we'd feel like we had more info to work out a more interesting strategy. Later on, you could have occasional lines of other colours, every so many beats. They'd maybe take off 40HP and we'd kinda have to prepare for them.
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Anyway, I think a bit more depth was needed. After working it out, it went on too long without offering any surprises, any interesting variation or any real potential for strategies to develop.