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Reviews for "Escape from Helltowers"

Good, but...

as everyone already said, the contolls sucked

It was an ok game, it had good graphics, a decent background, decent main menu ambient, and ok gameplay.

But there's some problems that prevented this from being 5 out of 5 stars!

1. Prisoners cannot be saved. Their interaction was omitted according to the description of the game. But that makes them useless in the game.
2. Only three enemy types in the entire game, they all look the same too.
3. No way to regain any health throughout the entire game. You could of at least made health items extremely rare instead of nonexistent.
4. The game takes place in only one hell tower. The other two hell towers are....

to be continued!

It won't be.

5. No character backstory, he's just a prisoner at the hell towers. He doesn't even have a name. It could have been just a brief backstory.
6. Also no helltower backstory. From what i could see in the game, they seem to kidnap people and turn them into zombies......but why and how???
7. Because of all of the above that I have mentioned, the games feels incomplete. Like it was rushed just so it can get on the front page.

This could have been a classic. But instead, it's just an average game nowadays on Newgrounds.

3 out of 5 stars...

Good first impression. But later...

Pluses:
+AWESOME graphics!;
+Nice atmosphere;

Minuses:
-Boring gameplay;
-No fresh ideas;
-Too little amount of pickups;
-No checkpoints?!;
-No possibility to jump or crouch.

Weel, as a first try that was awesome. When I saw the graphics I was like paralyzed for a moment. They are REALLY great. But, as appeared soon, it was almost the only advantage in the game...
The music and the graphics created a scary atmosphere. It could be better if the game's genre was adventure instead of action.
What does the gameplay consist from? Walking around, picking up a few items, shooting a bunch of zombies? Not interesting. Sorry, too boring. If the main hero could do some actions besides walking and shooting it could be more interesting.
If there are any kinds of items you can pick up, why don't you make a big amount of them? The guy could use grenades, find keys or other stuff like that.
It's really frustrating when you've got really far and you get killed. But in most of games you're given checkpoints, or at least a certain amount of lives. Why couldn't you make so?
My advise: try yourself in adventure genre. I'd love to see such work of yours. If you have any problems involving programming, feel free to E-mail me.
~Good luck with an adventure game! ^_^

ZZR responds:

Thx, I was going to have jumping and crouching, but coding that became extremely frustrating XD... so I decided the gameplay could just be walking, dodging, shooting, and switching ammo... which is better than just walking and shooting :P

re adventure, it was supposed to be a blend of action of adventure, but turned out to be more action, because of time limitations, but hopefully in future versions I can get a better mix of action and adventure.

i found it lame....

the lack of gameplay really disappointed me. the game doesn't let you use any strategies or tactics. just walk-dodge-shoot.....

I like it but...

Sorry to say, this game would be more interesting if you could save the hostages