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Reviews for "Animated Preloaders"

Good Tutorial

This is one of the most helpful tutorials I've ever laid eyes on.

Only one question though...

When this is done, will the movie (not the preloader one) start instantly, or is there a way of adding a button to be the start movie button while keeping the preloader animation running?

PARAGON-pvp responds:

To make a button to make it play before it loads:
Add a button into the first two frames seperate from the animation.

To keep the preloader animation running after loading, remove the script on the animation and simply keep it visible after load (add frames after it with it in it)

Hope that helps

PARAGON-pvp

I'm so confused...

Good tutorial, but im really confused. When making an MC, How do i put my preloader into it? Does it have to be 100 frames exactly? mines 125, would that be a problem?

this is what happens: i highlight my 125 preloader frames, copy, cut, Insert>New symbol, I call it PReloader, select movieclip, and click ok. Then i click the first frame, and i paste...then only the first frame of my preloader appears. So i make 125 blank keyframes, highlight the first one, paste, and still only the first one appears. why is this?

Thanks for making this

It helped me make my own preloaders. Though I have yet to see them work. The only thing you could've done is probably make it a little more clear in some cases, maybe some pics. Still, I learned from this.

more?

No a bad tutorial! Are you going to add another one explaning more fancy preloaders?

PARAGON-pvp responds:

?sredaolerp ycnaf erom gninalpxe eno rehtona dda ot gniog uoy erA !lairotut dab a oN

I had to read this 500 times to finally get it.

But now I got it right.
Thanks!

And to all guys getting loading errors:
Paste this script onto your loading bar while it is on the stage, not in the MC itself!

onClipEvent (enterFrame) {
gotoAndPlay(_root.percentDone);
}

PARAGON-pvp responds:

Idiots, don't put that anywhere, copy and paste this:

onClipEvent (enterFrame) {
gotoAndStop(_root.percentOne);
}