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Reviews for "Devils Never Cry"

Could've been so much more...

The dual aiming was really a killer engine, but you didn't work out the bugs in the game, make it possible to die, make better/more enemies, or refine your graphics.

My figner hurts from clicking so much...

JCesta responds:

i tried to make it a purely entertaining game rather than a challenging one and the fact that if you miss an enemy you lose makes it difficult already.

if you think your fingers hurt try testing the game, to test the code where killing all the enemies goes to the next wave, i had to play the game once for, and up to every frame!

Ultimate

This game rules. I love the slow-mo effects when he jumps from building to building. great stuff. I even had fun with the pre-loader!! haha

JCesta responds:

i too loved the preloader. i knew someone would get a kick out of "preloader: impossible"

Good game. :D

Yeah i feel lazy to wright a snappy little thing for this. plus im talking to you on aim >:[

But anyways it was a good game and i enjoyed it.

cant wait to see more and you have my 5

JCesta responds:

you asked me to respond so here it is, i hope you didnt want anything special