it mainly out of
Played starting with multiple mouse avoider. Before reading the instructions, I'd thought you were gonna be in control of multiple pointers at a time. That could actually be an interesting variation on it... maybe give way to some intriguing puzzles...
Anyway, I then finished normal then invisible in that order.
-- During 'normal', I started getting a bit tired as you do retread familiar ground quite a bit. I have played many other mousegames so that doesn't help, but I much prefer it when each new level strives to bring a new twist to the mix. A few of your levels did seem retreads of previous ones.
+++ Invisible and multi- are both interesting variants.
- Apparantly, right-clicking makes the cursor reappear. To counter that, mouse.hide() on each frame, maybe have a central 'controller' mc that does this each frame...
+++ The 'invisible' levels were nicely not /too/ hard.
-- Multi seemed kinda pointless given that it was fairly easy to keep track of which mouse was ours.
- The ending was pretty lame. Crappy gradients. Ugly screen. It'd be nice to have either a celebratory animation or at least different text for each mode.
Overall
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Not a bad mousegame. Interesting variants. I played it mainly out of curiousity and it was slightly better than I expected.
Your level design could be improved though.