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Reviews for "Mouse Avoiders!"

Good, but needs improving.

Well, I like your game. It shows 3 types of mouse avoiders, which is good for style and interactivity points, but you can make it a little better.

Graphics: Not good, too simple for a game like that;
Style: 3 types of mouse avoiders? NICE! Best part of the game;
Sound: It has only one music, not so improving;
Violence: You don't need to put this in your game. XD;
Interactivity: Well, good part too, high-rated by the ways of playing;
Humor: Not so much entertaining.

Good game at all, just correct some bad points and it will be OK.

PS: I finished all modes!

A fine little game.

In this game, there are three different versions - all with the same concept. Try and reach a certain object all the while avoiding different shapes that are out to get you. I liked the idea of the game, it was very simple in design - but effective in keeping my attention for a while. The single music loop tended to get rather annoying after a few moments. Having the ability to change it or turn it off would of been a very big benefit. I liked that there were three different versions, but the third option had some bugs in it.

Ryan

okay

it was okay, if you dont cheat. but there are several ways to cheat.

1. hold down your mouse button to go through walls
2. put your mouse cursor where the end of each stage is and press TAB
3.when you roll over the green square, click the right mouse button, move the cursor to the end and click on the red square.
4.you can go through walls if you move the cursor over them fast enough.

it mainly out of

Played starting with multiple mouse avoider. Before reading the instructions, I'd thought you were gonna be in control of multiple pointers at a time. That could actually be an interesting variation on it... maybe give way to some intriguing puzzles...

Anyway, I then finished normal then invisible in that order.

-- During 'normal', I started getting a bit tired as you do retread familiar ground quite a bit. I have played many other mousegames so that doesn't help, but I much prefer it when each new level strives to bring a new twist to the mix. A few of your levels did seem retreads of previous ones.

+++ Invisible and multi- are both interesting variants.

- Apparantly, right-clicking makes the cursor reappear. To counter that, mouse.hide() on each frame, maybe have a central 'controller' mc that does this each frame...

+++ The 'invisible' levels were nicely not /too/ hard.

-- Multi seemed kinda pointless given that it was fairly easy to keep track of which mouse was ours.

- The ending was pretty lame. Crappy gradients. Ugly screen. It'd be nice to have either a celebratory animation or at least different text for each mode.

Overall
======
Not a bad mousegame. Interesting variants. I played it mainly out of curiousity and it was slightly better than I expected.

Your level design could be improved though.

ok but.................................

most of the actionscript for moving things dont work you need action script like

onClipEvent(enterFrame){
if(this.hitTest(_root.mouse)){
_root.gotoAndStop(1);
}
}
Put this on the enemys or whatsoever