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Reviews for "NGX chap 1 pt.a"

ok but,

it was very good but its just kinda obvious that you made this flash out of boredom and not determination.

Was that you voice when he was climbing? :D

There was this stereo part, when he was walking. I don't think it's needed, he's still in the middle. Use stereo in a fighting scene, that'd be cool.

It was alright

it was alright and has great potential, keep it up, keep impoving graphics and it will be great. Mind you graphics r good but could be better.

It was alright...

What was up with the sword and sheathe not even being visible during the fight scene, and then it randomly appears in his hand? Weird.

Also, it was a little too drawn out, and the synching wasn't that great either. I don't mind when people set moods and atmospheres. It's a great thing to do, to show the setting. But don't pan on a building, or a wall for 5 seconds... just to do it again... and again.

I'm not saying to give up, that would be wrong of me, keep going, work at it. I'd like to see how this turns out, but make it more interesting.

Not So Great

Maybe if you didn't drag on so much with the scenery and had him moving faster to the action there wouldn't be a need to split it in half. Took FOREVER to move on. Hell, it seemed like for a second someone was coming towards him when it was actually just him standing at the gorge before jumping around. What's the deal? Scenery can be admired for 5 seconds, but 15 seconds to the next scene to only get 15 seconds more of scenery is BOOOOOOORRRRINGGGG!

Action animation was decent and better than most. But after you show the character and features, it just dies away in action that is obviously not meant to SPEED things along and run it smoothly. Most usually put it on low quality so everything times right. NOTHING timed right up until the less than 10 second action. C'mon.

I was bored. Got even more bored. So entertainment was virtually nowhere. No more long scenes of SCENERY. HAVE PEOPLE MOVE. FIGHT. Jump around. Not still shot walk.