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Reviews for "The Innards"

Unremarkable

I've seen this EXACT style of game many, many, many times before.

The concept ran dry quite some time ago; this is just beating a dead horse. This game premise really dosn't allow for much of a change from game to game, in this case you made it an aomebia; whereas in other games it may be a small fish eating food, or a bacteria cell eating other cells, etc.

Good work on the background graphics, though; otherwise I can't think of much else to say.

Uninspired, dull, drab, overdone, and generally boring. A disappointment over-all. You can probably do better, though.

This game is made of horrible and fail.

This game is made of horrible and fail. Modest graphics, no style, obnoxious sound, poor gameplay, and many other aspects of this game have earned this submission a 1 out of 10.

This game draws from great games like Viviparous Dumpling and other games that drew on its good gameplay and surreal setting and idea. However, the makers of this game have proven themselves to be unimaginative posers trying to steal the success of others and failing miserably.

One flaw in this game is that it has no immersion; why is this body saturated with "cancerous cells," "power pills" and "danger pills?" What are you, retarded? At least try to scratch up some semblance of believability. It can't be surreal without "real," morons. Why are the enemies not "white blood cells," "antibodies," and "antibiotics?" Why are the larger cells (and thus, larger meals) worth fewer points than the small blood cells? Sure, it makes for slightly more challenging gameplay, but it isn't worth the sacrifice of not making any sense.

Your incentives in this game are completely backwards -- after two minutes of playing this game I quickly realized that I was being punished for gathering red blood cells by causing the cancerous cells to mysteriously go faster and my cell to grow larger and more cumbersome. Why don't I ever reproduce? Instead, I merely avoided ALL cells and collected pills which grant far larger bonuses than you'll ever get from collecting cells anyway, without having to grow larger or avoid faster moving cells. Sure, you could just remove that point bonus/subtraction from pills, but you'd be better off removing that AND fixing your incentives by making the gameplay genuinely more challenging instead of just artificially increasing the difficulty with cheap, age-old tactics for poor quality games such as increasing the speed without an explaination or weakening the main character. (By making it bigger, in this case.)

There is no hope for this peice of crap waste of time, but my suggestion to you for further projects would be to innovate instead of immitate, by really making the games more harder and by paying closer attention to the incentives you're setting for the player. Gameplay, setting, and story are the most important aspects of a game and in this case you have mercilessly raped each one and instead presented us with an atrocity.

................WTF WAS THAT!?!?!?!?!?

ok
1. First of all this doen't work literally
2. Everytime I tried to play the background changed
3.....................BORING
4. I have no idea what the buttons say cause they have no text on them

............this game is craaaaaaaaaaaaaap