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Reviews for "Bullet Bill"

way to hard

it goes way to fast. i know why but still try to fix it. try adding more to the game, its not really that interesting. but still very addictive. very good for your first game.

NIce Job

This is a nice game. First the billet bill is cool. so what if it is hard? the harder the better. Also, for those ppl blamming this game, i pity you. Just because you guys cant do any better doesnt mean that you can get angry with this game and kill it. Either way, good job man keep up hte good work. I love it

Nice Game

But it's almost Impossible, And it needs more songs, but still gr8.

Carlos Espinoza
(Xx_VGMaster_xX)

Unique, Challenging, could be improved though.

Graphics: I can understand the NES pixelation, but the game goes really quickly, which makes it hard to respond to all the trees. Maybe if you slowed down the speed of the bullet a little, it would be better. And if you really wanted to get creative, spin the bullet around, make it go right to left like Super Mario Brothers' does.

Style: First Bullet Bill game I've seen, so it automatically gets a high score.

Sound: The Super Mario Brothers theme was too "moderized." Try finding the original version and go with that, otherwise just fine.

Violence: What Violence?

Interactivity: It's a game, so score is automatically up, but without a pause button, it makes it kinda hard (or was there a pause button I didn't notice?)

Humor: A bullet, Koopa Troopers, and X-3 levels... interesting combination... Wait, that's how it was before... Nevermind.

Overall: A good game, but it could definately use some improvements. If you'd like a suggestion for the next game, try a Koopa Trooper Shell Sliding game that would have you in a Koopa Shell flying down the screen trying to hit stuff. Either a top up game or a 3-D "into the distance" game.

great spinoff of the mario series

its about time someone made a bullet bill game, and the first one made just happens to be incredibly fun. its challenging, so the player needs to actually get better as the game progresses (all to often a games difficulty never increases as the game goes on). the only thing i have to say is that while i appreciate the challenge, you need some sort of checkpoint system. its just plain anoying to get far into a level and have to do it all over again. you know, once the player hits a halfway mark, the cannon appears there instead of the start? just an idea.