I think being forced to replay levels is wrong.
how I played this
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I played it a while ago. I think I failed level 3, irked by the controls. This time I completed the game, dying quite a few times.
selected aspects (rated from ----- to +++++)
(note: I'm not rating everything or trying to break the flash up into constituent parts. Just indicating how much each adds to/detracts from my enjoyment of this.)
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-------: For Fuck's sake, why do folk insist on having music start up automatically? Surely it isn't only me who likes to have the option of loading things in the background and having them sit there quietly until I want to play/watch them?
+++: Movement - acceleration and such - is reasonable.
+++: Physics of going down a slope seems to work very nicely.
--: It irritated me that whilst the levels were isometric, my controls controlled the actual x/y axis. I think you should have at least an option to rotate the controls 45% either way, so they match the playing field better.
----: I'm just not too keen on the idea of having to re-play every level when I die. I think for folk like myself, you should have a 'tourist mode' where there's a time limit for each individual life, and each time we die we could lose a set amount of points. But we'd have infinite lives, essentially. This specially counts for the longer version of the game - I'm interested to see the further levels, but I just don't find the idea of repeatedly playing the same section over and over appealing at all.
---: Only 3 levels on NG.
overall
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Not a bad game by any stretch of the imagination. It amused me to a small degree.