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Reviews for "Dots Noble Adventure v1.1"

Simple and engaging game

I liked it. It kept me entertained for a few minutes. I can't see that there's replayability value, but heck its a little game.

I did like the Yeti, that caught my eye.

What could be cool would be to make the walls more interesting. Throw some easter eggs in there. Give people a reason to explore while trying to figure out the maze. Then if you toss in lives and checkpoints then maybe you have more reason to play again.

Challenging!

I thought this was really fun, easy control and easy to move.

But I thought it took far too long for the screen to catch up, like I would hold an arrow key and then have to stop because my green dot has left the screen yanno?

Anyway other then that it was really fun, great work on this man! 3/5.

PCpr0gramer responds:

thank you very much. Sunday i promise a fix on the camera. Along w/ a new level =-]

Good!

Not bad at all. Simply construced, and very easy to understand and maneuver. But, the graphics aren't very good, and there are some holes in the walls (like to the outside of the area where we should be). Some improvement needed, but is a great idea.

PCpr0gramer responds:

thank you..aaand alright. This update was mainly an overhaul of the engine, the next one (sunday) ill have it better looking. Thanks for the review.

Not Bad!

Its a maze game, pretty generic one at that, but I definately liked the music and it was "soothing" to play. Kinda like one of those old dos maze games or something. Some flashing colors or something might make it better as well as some more shading on the ice stage. Nice work though.

Could be better.

The screen doesn't scroll fast enough to keep up with the Dot. Also, is this thing timed? I got zapped back to the intro screen right when I was in the middle of nowhere so I think that I ran out of time or something.

PCpr0gramer responds:

depending what level you were on, you could have bein hit by an arrow, they move pretty fast. For the sunday update, ill fix the camera, make it a little faster. but the idea there was that you didnt know quite what was ahead so that you could run into an arrow or yeti...