Our creepy undead friend.
By the time I reached the end of the game, I'd started seeing the ghost lady less as a danger, and more as my creepy helping friend. Hitting space, as the game advised, seemed to do nothing, but then, neither did she. In fact, she helped me out. I was stuck in the staircase, no matter where I clicked, I couldn't find the exit, along came my special creepy friend and up she toddled. Slowly, whilst demanding I hit the space button, which I did, gladly, to repay her for her kindness. When it was all over, she had rescued me, and I was back in the starting room, still holding the keys I'd just picked up.
Yes, truly she is a kind soul, just misunderstood when all she's actually trying to do is help.
The game had some nice "jump" moments, including the sound effect when you fix the clock, and the first, ghostly appearance, before I learned that she meant me no more harm than flashing the "game over" message, possibly as an omen that one day, it will be game over for us all.
But not today, for the hospital's resident friendly ghost is here to help us out.
That said, the final scenes when inside the lift were very well done, all in all a very nice job, congrats.