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Reviews for "Gravoor 4"

Well

/agree Tyang is right this was very frusterating.
If you want some tips just go but Starcraft: BroodWar and look for Use Map Setting games called Bounds, thier essentialy the same thing, but better made.

Narrowness ruins the game

Became stupid after paths literally mattered pixelwise, a tiny movement can cause you to lose the game.

Could be Better

The breakdown:

graphics 2: Gave you a point for the 3d thing in the begning. Actually put my expectations for the game's actual graphics way up there.
Style 1: Er....yeah very one dimensional in thought process, try to beef up that creativity. Good concpet though.
Sound 7: I liked the music, had the authentic SNES puzzle game kind of vibe going.
Violence 1: Where was the gory Gravoor explosion I had come to expect due to my poor coordination skills. The lack of dynamics led to the low style score.
Interactivity 4: Wel you could move gravoor around, and uhm the concept of mouse reaction time was good. I guess if i wasn't bored of the game by level 4 then there might have been some levels that required some thought process
Humor 0: ...
Overall: There's alot of potential in the gravoor concept but potential doesn't imply success by any measure. Anyway good luck in your future efforts. Hope you can make em' better.

:(

this game is sooooooo hard!!!! i hate it when ur guy is in a little tiny compressed area and when he turns, his back legs that hit the wall counts as a death!!! ahhhhhhh (stress stress)... that was the only flaw that i found in this game and boy was it a bad one. i was on one level for 30 minutes because of that fish world level 2.

XPERT REVIEW: BAD

this game is still way too hard i didnt finniish #3,4 or 5, the background has improved and gets replaced by being so repetitive, plz make some new ideas other than that, this game has the same ros and cons as #2 and 3, which i reviewed