With a few flaws, it is a very addicting game!
Well sir, this is a very awesome "Madness" simulation. Every single thing felt like madness: get every single weapon you find on the ground, and shoot anything that moves. The gameplay works great with comparison, but there are a few things that don`t make sense, continue reading.
The gun models (which look nice) and the sound models (which sound forceful) don`t have anything particular with the gameplay. Per-se, why is there a silencer on a pistol in this non-stealthy game? Or, why does the modern sub-machine gun have a grenade launcher attached to it and you can`t use it? Some of these are ignored, but I followed the fact as a reveiwer to see these flaws at hand. Anyway, the good thing about the guns is that...Well...They are very powerful and very realistic, but isn`t your created guy sopposed to have combat-smarts to throw down an empty cliped gun? Seriously, when ever you run out of ammo, you keep your gun without knowing that you ran out of ammo, and you won`t really see that until you don`t really notice you`re not doing anything to the enemy. Sure, there is an ammo gauge at the left-hand corner, but you seem to ignore it since you have to concentrate on your enemy, not on your stats.
The graphics are swell, the thing I liked about it is that it has to sense the quality of performance it needs to play well. But, the graphics seem a bit ordinary. The character models seem to Madness-ish and I do know that making REAL models are hard, but the game seems to get repeative from all those enemies on screen.
I don`t know why, but does anyone thing Paragon`s music is getting a bit-tad...Overated? Try to buy some sound tracks in stores or something.
I`d like to write more, but I won`t have enough room to write anything else, so here is the overall. Awesome game, with a few awareness fixes and touches, this could be the new generation of Madness! I hope to see a sequel soon.