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Reviews for "Tile based game engine"

almost worth of playing

this was good as a not finished and it would be great if you make it to the finishline someday and I really would like to see that day.

WallArcher responds:

Maybe some new landscape elements, maps or units, but don't expect much more of it.

How does a hummer blow up

I played it and one thing you forgot to put in was the directions...unlike a flash toon...A flash game needs instructions or the players will not know how to play and you will get worst reviews...luckly for me i figured out the game.

Second how does 25 bullets from an Ak-47 or M16 blow up a Hummer...How i ask How.

um...

i agree with the last guy.
also, is hard to control. you shouldnt have to turn the wheels right after going left. and you need a health counter.

A few problems

(Sorry about this :( has to be said)
1-In editor, no way to choose where your tank starts
2-No way to play levels made in editor
3-If you go to edito mode, no way to return to main menu
4-No SOUND! But i played some Linkin Park music in background so im not bothered by that :)
5-When on the standard map, if you drive out of the top of the screen, you cant get back onto the map
6-You dont explain what any of the pieces on editor DO!
7-You gave the option to place 'buildings' on the editor, but none were visible
8-ADD BACK OR EXIT BUTTONS, THERES NO WAY TO RETURN TO THE MAIN MENU WHILE IN THE GAME OR USING EDITOR
Sorry'bout all that, gave to a 4 though ;)

Good, but...

In my opinion:

1) The handling of the tank is horrible. It handles almost like a real vehicle, where if you let go of the wheel, it'll still continue turning in that direction for awhile unless you turn it back. It may be realistic but it doesn't work for a game where you can't see the wheel and can't feel your hands on the wheel. It was more of a chore than fun.

2) This doesn't seem like a realistic project to undertake in flash. Now I know we're on Newgrounds and all, and telling someone to go off and learn a programming language really isn't feasible, but flash isn't really designed for this and there is too much that can go wrong. A lot of the things could be handled more easily in other programming languages, and in flash it's just too much work for too little of a result. You should look into Java for making a game like this online. You're essentially reinventing the wheel by creating a tile based game, and making it more difficult by creating it with a medium more suited for animation and simple programming than actual complex games.

WallArcher responds:

Thanks for your realistic review, you're right about both points.
2 is actually the reason why i've quit working on it. The main problem is that it's all done in AS1.0, the source is a total chaos, and I don't feel like rewriting to whole thing in a much more managable class based fashion, while retaining the same performance issues.