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Reviews for "Sin Harvest"

Good stuff

This is good. keep on the same lines and u have a winner. particularly liked the sound which is the sort you would find on a console game of this type: well done!

improvements:
end and home keys, used in your controls, are differeny on all computers, some don't even have them and so may be better to change these to a couple of letters or numbers.
it isn't satisfying killing things at all. i think this would be better if the sword movement was faster and if you hit then a small spurt of blood showed or something.
the movement is annoying, and would be much better if you could move diagonally, but not the end of the world and only really needs more definition of movement so you know if you are going to make contact with enemy, or an obstacle or something.
as i type this a little monolgue is coming from the game, the history or something. well, the text isnt in sync with the voice. slow down your talking too a little, would make it more atmospheric and evil.

the agility thing HAS to go. as far as i can gather it just makes u have to wait doing nothing before hitting each time. sure make the strength of the hit dependent on FATIGUE but agility? if u are going to have skills for the fighter make them positive, not negative like this.

however, iv focussed on the bad bits, and the rest is good and has the making of becoming a very popular game.

well done

NeoJester responds:

Im glad for some type of positive feedback and even with your feedback on the flaws you manage to do it in a serious MATURE way. As for most of the other reviews I can't say much for that. Thank you for your advice and feedback. I truly do appreciate it. We had an actual 9 weeks to make this with only 4 people. One person coding, another with sound and two others designing the graphics. We all have hectic lives and didn't always have time to work on this but we thought it turned out very well. Im glad some people saw some potential for it also. Thanks again!

Good Effort

The game showed very good effort, but too many things need to be improved. The graphics being one of the biggest things. Plus I have to be on top of something to hit it.

Could be better...

When I started this, I was thinking...not bad.

As I played on though, certain things stood out as serious flaws. As has been mentioned, the swing animation is...not a swing. Fix that.
The "hit zone", as has been mentioned. Fix that.
The Agility bar is not necessary...it only serves to slow down gameplay, causing EXTREME frustration as the player needs to stop, just to regain the ability to swing the sword. Remove that.

Those are the big three. It's a fun concept, but with the above listed flaws it's not ready for the big time. Make some changes and get back to us. We'll be here.

NeoJester responds:

I understand your concern for the agility bar as a nusaince but it was a unique feature we added to the game. Yes there are flaws and we are currently working to fix them all hence why I wanted this feedback so thanks for playing!

...

I'll keep this short, since I don't have much time (so why am I playing flash games anyway? Ah, screw it...)

The game looks nice, I like the concept, the voice, music and it is pretty much playable.

Two things
1.- the sword swing animation is...well, not a swing. It is something weird....
2.- while hitting the enemies proves very dificult sometimes (you have to hit a very small place with very small sword animation), enemies hit you over distance....it is quite disturbing...

Anyway, nice job you have done. Thanks and keep it up

not great but not bad either

the sword animation is very disappointing, it looks like she is licking the enemy’s or slapping them whit a large, male reproduction organ, also walking around was pretty tiresome cause she get stuck behind stuff sometimes