00:00
00:00
Newgrounds Background Image Theme

BloodyPeckii just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Castle Siege"

Not bad

Well you know not much originality there, but it's still was pretty good. A few suggestions though. Try and make your menu and upgrade buttons a little bit more proffesioninal what I mean by that is you boxes just seemed very poorly done. Your animation of the first person veiw was ok I mean doesn't take much animation on a first person view, but that your action scripting skill are still better than mine so you know I can't argue with that. Your intro was not the way to go, 3D please don't. Just try and draw the chracter the three d version was just off big time, but then 3d is very hard to do. I did like the end of the intro how you zoomed into his eye and that's were your symbol came from I did like that. Ok now I'm going to talk about the game in general. As I said earlier not very original, but you still did a good job not the best nor the worst. I think your upgrade choices were fantastic most people focused on spells, and people, health, defense and what ever else people have. You did something that is historily correct well some of it at least. Your invading characters could have been dressed atleast I mean don't have then running at you grey and naked even though it's in a first person view you still need more creativity in your invading characters. Also your castle could have been better drawn not much to it is there. Well I would like to see your updated version of this and I hope that you keep at it my friend and good luck.

Arclite83 responds:

Thanks for the compliments: Let me just respond to a few parts.

The intro is 'me', recorded with a camcorder and drawn over. It was essentially a test for the cutscenes for BattleMage, and I liked it so I kept it as my logo. The BM Scenes will all be in a similar style.
I'm glad you liked to upgrades; I just made a big list and chose the ones I thought would be the 'neatest' to use.
The invaders are simplistic, I know; hence the game only took a week. I focused more on the actionscript than anything else, and the earlier enemies purposely go straight in (the fliers 'arc' in perpendicular to their rotation, and their 'facing' compensates based on that). Some aren't dressed because they're shadows; incorporeal.
As fo rthe rest of the artwork; eh, I'm an engineer, not an artist. Art's always been my weak point, but I'd like to think I've developed an interesting 'simplistic' style for this game.
Thanks for the review, and look for BattleMage coming soon!

Could be better

The game is nice! But when you get the gigants it gets really too difficult. Not enough money to upgrade power!

not bad but

needs a little work on it, maybe a map with a radar, that would help TONS and make it more intense, and the giants get beheind a wall so i can't kill them..... fix it please!

not bad but very hard

I like what you tried to do with the game. good upgrades good gameplay but I just found it was to difficult to advance past levels

Ruined

The game would be great if you'd stop pretending like we have some control over customizing our powers in it. There is only one combination of levelling up that can get you to survive each level, and so it's a joke to give us other paths that ultimately lead to loss no matter how good a player you are. The giants are almost to tough to beat even on the combination that works. This game is ultimately not worth playing because of this.