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Reviews for "Wink: the Game"

HOLY CRAP!!

wow...freaking nice game, going to my top list...

hint for drag, jump on its back and press "a" till it slams it head against the ceiling, thatl shave off its life quite a bit

$5 you win the GoG contest

whoa!

the game is 100% versatile, AMAZING
reminds me of prince of persia I played a long long time ago

and you got the godly dustball to voice over for you too!
nicely done

Hmm... fourth staff perhaps?!

An extremely good game which rocks though u really should add unlockables like an overly powerful fourth staff, earth staff or light &dark staves or a water or magics to unlock.The mana bar would increase by killing enemies(which is overly easy i hate when they gore u with there head)Well, thats it.

Oh my god

OMG this game was awesome! It was almost perfect! But there are a few things.
A)In one or two rooms, you could leave, come back, grab stealth and health recovery, leave, repeat, etc. until you had full health. Like when you could jump up the pillars and go in one of the three doors and grab the recoveries. (HINT) In the interest of time, you should program like a Health/Stealth Fountain or something.
B)You had to use stealth because otherwise the dragon would be alerted and eat the princess, correct? (OMFG TEH SPOILER LOL!!11)So why is stealth still in effect when you're fighting the dragon?(OMFG TEH SPOILARS OFER ROFL!!111)
C)Hire a personal trainer for wink. He's getting fat.

gel responds:

A) Yeah, that's the only spot where you can really do that without any enemy interference. I should probably remove that from there shouldn't I? At least it's not like Megaman, where you go one full screen away, come back, and all the enemies have returned. :P About the health/stealth fountain, thanks for reminding me. I meant to make it so that the gem room (the room with the huge gem) would slowly regenerate health, and I totally forgot. I shall implement that for a future update!

B)Hahaha, you are totally right. It's funny that his stealth would go down even after you've reached the dragon, but aside from logical sense in the story, that part was what made the boss fight so hard (for those who cared about stealth at all). The game's beta testers found that even though it didn't make sense in the story, keeping stealth in effect made the boss fight harder, so I left it turned on.

C) Nuh uh, he's always looked that way.

Thanks for the insightful review!

Awesome

Slick animation, great controls, kinda over used plot line but meh. Great level designs too. Really fun!