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Reviews for "Nick Sousa's 3-D Tutorial"

ih

I guess this was thoughtful, but if you're ever taken geometry in school, this flash is worthless. Besides, 3-d looks stupid in cartoons. It's a cartoon.... Stressing 3-D environments is a waste of time and effort.

Okay, then...

Basically art class for n00bs. You explained how to draw a box in a way most five year olds know... Most, not all. Though I'm sure a lot of Flash designers never harbored that information in early school years, it isn't so much 3D as perspective. I was hoping for a bit more, honestly, like how to make scenes look 3D as the angle changed. Something like that could have been useful, especially something on how to make something look like it's rotating or something.

Kinda oversimplified, but....

....anything designed to help others here is a good thing, and this may be of some help to someone.

When will you people learn?

Audio Optimisation, Audio play/stop control, and more importantly, PERSPECTIVE!

You should have explained the concept of perspective and showed them some examples in 1 and 2 point (PROPER buildings, rooms, even simple stuff like cubes). With this you only taught them how to do a few things, but if you taught them perspective they could do anything. Perspective makes every idiot seem like a good artist.

You showed in those examples of a 3D scene you can draw and you understand one point perspective, but not 2 point. Learn 2 point then make another tutorial.

This will go past judgement and onto the 'real' portal, although it doesn't deserve it.

OK, but misleading

The effort put into this tutorial is average. However, you may notice that each of the figures in it looks slightly wrong. That's because objects' edges in real life don't look parallel. Objects are supposed to be foreshortened; their lines should converge on vanishing points.