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Reviews for "Zelda Blues"

had potential

this was ok, but you should have put funnier problems in, like navi. "hey link" got so annoying.

Blaze responds:

thanks, ill keep it in mind.

i didn't enjoy it totally cause i am zora fan

i like the style and everything but i didn't like al my fav stuf (hookshot, zora tunic and song of storms) also oot is not the first zelda but the fift (before there were 2 for nes 1 for snes and 1 for game boy) i know you wont go crie but think ' this is my bisnuis' (i am dutch so i make mistakes) but i liked the drawing style

Blaze responds:

Youre right, i wont go crying anywhere. And i know this isnt the first zelda game, I, in fact have all the games before them - played and beated them. So you cant tell me. =D

Thanks!

lol

seeing my fav zelda game yet look like a piece of shit is pretty funny, as u said it did look a bit too much like decline u shud hav tried another approach instead of 2 gayz talking in a store maybe them playing a game and then they start talking about orcarina of time

Blaze responds:

Wheter you wanna believe it or not, that was my very first idea. Thing is, i never managed to get to do it. Ya know, maybe i was lazy or out of "plot". But that was the main idea.

Thanks anyway.

Need to know when to slown down and speed up...

It has a remarkable similarity to decline gaming, but it's so obvious I don't really have to say.

Now, the major difference between what makes theirs seem more funny is the delivery.

You characters have a steady speed in voice throughout the video, but in decline gaming they actually speed up the talking right before a cutscene appears as to get the scene in as fast as possible.

Also, the scenes shown are shown at a very fast past. For example when he shot the hookshot, the scene would have made a better impact if the hookshot fired faster, and there was a longer wait before the "minutes later" screen showed. After which the hookshot would come back even faster than it fired.

You need to speed up the pitch, and then slowdown for the punchline, speed up the return to conversion, slow down for a second and build up the next scene better.

Other than that, the ideas you had were right on target, but the delivery of them were a little lacking.

Another thing, I like the background information, but after the second scene the window became solid and you didn't see it anymore. You have to continue that, because it's those background things that give people added humor for when the conversation slows down between the pitch of each joke.

Blaze responds:

wow. This is the only REAL review ive gotten for this. Thanks a bunch.

See, i always had problem recording voices of myself specially in english, im gonna get that worked out. I swear.

Also about the scenes, thanks for everything you said. I really appreciate it. I even thought about remaking this, thanks.

Cool

Err it was err differnt umm cool err ee err umm cool

Blaze responds:

uh... ?