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Reviews for "Picnic Panic - TD - ATT"

not bad

not bad but it could be better like
1: make area of effect building
2: make a pause button (i had to go supper and i leaved it open)
3: make some boss lvl
4: fix prices (like more expensive for higher lvl towers)

Excelent

I'm apparently just not very good at these games.. I've tried breaking it down mathematically and doing experiments and I think I might one day be able to beat it.. at least on Toddler anyway.

Somthing I thought I needed to say though- I actually have a child I believe to be older then a toddler and there's no way he'll figure out how to win at this game even if he played it everyday for months.

I've designed games for him and for other children in the past, and "doing excelent" for a child would be merely putting four towers down before the first wave begins.. Not putting them down in a strategic place but JUST putting them down.

There are places you can put down 4 towers and ants still make it to the table. Toddlers should not be expected to be overly stratigic. Nor should they be expected to use the "recylcle" feature (it's not how a child thinks *and* it stresses faster relflexes then can often be relied on when dealing with kids)

It goes without saying that each and every level gets even further and further from somthing a 4-5 year old could actually do a good job at.

If you do anything to fix this you'll probably just rename the mode, which is sad because I actually want my younger child to play this. I think the easiest thing you could do is make it so that in Toddler mode you gain a very small income every second. What I would like most for you to do is up the damage on *everything* a little bit. And make the damage over time on the fire egg and poison tree *much* more noticable.

If you really believe small children should use your "recycle" feature, then please slow down the ants a little. (Considering the slow down would make the ants get hit by more ammo, this would also solve the problem of upping the damage done).

I know it sounds like I'm just whining for an easier mode, but seriously, this is a great game and it would be nice to have my son play it.

Nice but annoying

the changing screen pissed me off..good game..but you should have a go button for next wave and don't have it auto start..annoying as crap while i'm building..anyway i got up to lv 11 before i quit

ArneTheTurtle responds:

Sorry you quit.. I added the wave start button, but the time limit is part of the fun, means you have to think fast =)

Definitely a great defending game.

Even though I beat the normal difficulty for this game, when I reached wave 12 (I think), there were these really red like bugs, that weren't so fast, but yet it seemed like they were almost invulnerable.

I did my usual tactic where I go to the 1st quadrant, putting in 16 fire eggs, 12 being 2nd level fire eggs and 4 being 3rd level fire eggs, and I stuck the tree thingy in the very middle at 4th level. However, it looked like the red bug things suffered little or no damage.

Since I never lost one health until that level came up, I was able to take in as much bugs as I could and still win, but now, i'm a bit concerend on trying it on Hard mode if I have to face bugs like that again, because I won't know how to attack them.

If you could, could you please tell me how to tackle on those bugs? I wanna try hard mode, but there is no point in trying if I can't take on bugs like those.

ArneTheTurtle responds:

It's rather simple. Fire doesn't work on them.
Also, tree's slowing effect lasts the entire stage, so putting a few at the beginning is all you need to slow/poison them.

there are a number of improvemnts u need to make

if u intend to have most ppl actually beat this game instead of siting around being frustrated need to have a better way of geting resources such as maybe a slowly riseing resources in addition to when u kill then or somthing