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Reviews for "Mobile Armor Division"

Couple of bugs in the hanger

Occaionally a weapon would cost -1 creidts, this probably needs to be fixed. Also, in the hanger up the contrast on the Credits/Cost box, it was hard to read the price sometimes. ((make the background of that box black so the green shows up better))

cerealspiller responds:

Well, the game doesn't mention that is actually sells back the parts you already have. I'll probably fix this by showing just the cost and under it how much you current part sells for (Which is half its price rounded down)

awsome but needs work (obviously)

its a demo though so I will just point this out for the hell of it.

stat training? whats the point if it is tactics and rock paper siscors (i never spell that word so if I spelt it wrong forgive me)

more weapons!

new combat system and high ground!

for god's sake unlock all the other buildings!

Incredible idea for customizable armor that way a person can play their way (gunman, warrior, judo master, fast, slow, tough, armorless or nothing upgraded at all!) Another thing is that you should add more of a stealth element (ie. light armors dont alert guards or hide in shadows with customized paint or chameleon armor upgrade (just a thought about hte chameleon armor))

....

yeha the guy under is right and just get a randomizer or something

ok but

green text on grey ground...horrible. my eyes hurt...aaaw
and make a sidemenu to access all locations. iam lazy so i dont want to click me to the hanger and then to the apps...i want to strait to the apps.
beside this it was quit entertaining

You have much potential

You need to work on the enemys (not much variety), and the missons (not much variety, and too easy).
I think it might be better if you had other people on your team.
Also make it so that all the items have their own merits, so that stuff isn't just a stronger verison of each other.
Maybe make a misson and item designer where you could upload levels. That'd rock
You could make a great game