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Reviews for "APIT: API Trace/Generator"

Whoa

This actually makes my job a lot easier. I am going to attempt a game made entirely in Actionscript. I noticed your "throw it" and was inspired. I really think this is a useful tool, because I don't have to worry about making difficult shapes. Thank you very much!

???:P

Hmmm... no no no. That's awesome! Cool. I think I know how you CAN make it (not saying I'm that skill level) which is good for me cause I'm a noob XD. I don't care though, it was cool

Genious!

This is damn genious!
I suck at it, it doesn't take the fun out though :P.
Perhaps you should explain more clearly that the code has to be pasted on the first frame of the movie, some people don't know what API is and a few don't even know what AS is!

I'm trying to draw a gun after my happy smile :P, but that's quite hard.

This can help for API games, drawing objects is much more easy then typing a code that you think will look good.
Very good work, I really like it.
Too bad you're going to browse the BBS only "once in a while" because you really helped the flash section.

This is great!

"You're the saviour! You are one of a number of people who have helped keep this entry in the Portal!"

You're tool is very good. I'll use it for making dynamics special fx in my new games. Thank you so much and have a API day! (well... hum...)

Very nice

You did a great job here Denvish, this will definitely be useful for some. I prefer to do my own, but I know many people are having trouble with it. My hat goes off to you.

LAWLCHICKEN:
//Shape 1
lineStyle(2, 0x000000, 100);
beginFill(0xF4FA09, 100);
moveTo(80, -70);
curveTo(96, -22, 65, 23);
curveTo(43, 44, 5, 44);
curveTo(-44, 44, -60, 24);
curveTo(-98, -21, -80, -70);
curveTo(-66, -105, -54, -109);
lineTo(-50, -113);
lineTo(-44, -117);
lineTo(-40, -119);
lineTo(-34, -122);
curveTo(42, -145, 80, -70);
endFill();
//Shape 2
lineStyle(2, 0x000000, 100);
beginFill(0xFFFFFF, 100);
moveTo(39, -95);
curveTo(58, -94, 58, -75);
curveTo(58, -55, 39, -54);
curveTo(19, -54, 19, -74);
curveTo(20, -94, 39, -95);
endFill();
//Shape 3
lineStyle(2, 0x000000, 100);
beginFill(0x000000, 100);
moveTo(43, -82);
curveTo(51, -81, 52, -72);
curveTo(51, -63, 43, -63);
curveTo(34, -64, 33, -73);
curveTo(34, -81, 43, -82);
endFill();
//Shape 4
lineStyle(2, 0x000000, 100);
beginFill(0xEC8615, 100);
moveTo(84, -58);
lineTo(79, -72);
lineTo(123, -66);
lineTo(84, -58);
lineTo(124, -54);
lineTo(85, -45);
lineTo(84, -58);
endFill();
//Shape 5
lineStyle(2, 0x000000, 100);
beginFill(0xFDF108, 100);
moveTo(-44, 36);
lineTo(-47, 52);
curveTo(-81, 43, -98, 73);
lineTo(-115, 68);
lineTo(-105, 79);
lineTo(-134, 78);
lineTo(-107, 87);
curveTo(-82, 137, -36, 109);
curveTo(-13, 83, -33, 58);
lineTo(-32, 40);
lineTo(-44, 36);
endFill();
//Shape 6
lineStyle(2, 0x000000, 100);
beginFill(0xFC9609, 100);
moveTo(-63, 119);
lineTo(-60, 141);
lineTo(-80, 145);
curveTo(-48, 142, -8, 149);
lineTo(-49, 140);
lineTo(-4, 144);
lineTo(-55, 137);
lineTo(-57, 118);
lineTo(-63, 119);
endFill();
//Shape 7
lineStyle(2, 0x000000, 100);
beginFill(0xF6FC09, 100);
moveTo(-39, 82);
curveTo(-59, 54, -102, 86);
lineTo(-79, 89);
lineTo(-93, 94);
curveTo(-58, 109, -39, 82);
endFill();