not bad...
I think that the physics may be too realistic for the game to be a really fun one, although i'd like to see one.
not bad...
I think that the physics may be too realistic for the game to be a really fun one, although i'd like to see one.
it has potential
it can be a great game, make the final version plz
About the physics...
Good job with the realistic physics, but I think you should aim for "fun" physics over "realistic" physics. That spaceship is just too hard to control - I can see that it would be too frustrating to put up with in a real game, and the point of games is to make them fun and as playable as possible. Keep at it though, I reckon you can turn this into something cool :-)
Good physics.
Great physics you've got there! And to WorldOutkast: If you go straight in space without thrusters to stop you, you just keep going and going because there isn't anything to stop you from moving. When you jump out of a space ship, you just keep going with the same exact speed, until you hit something.
Very good!
A few suggestions would be:
-Fix the speed: It was way too hard to control the ship.
-Add more weapons, like rockets, sheilds etc.
-Make a new radar that actually shows us the position of the enemy ship in comparison to you, that'd be great.
-Put more sounds into it if possible.
I really liked what you did with the background, it gave a sort of a 3D feel to it. Also the designs were very stylish, and I liked how you put a 'story' into the trailer (or training mission).
If you make actual levels in this (with proper objectives, like assassination etc.) then it would kick total ass.
Hope to see more!
PS: Another thing I found was that after you accellerate to a certain speed, you retain that speed. Shouldn't you be able to slow down over time? That's all.
PS: Another thing I found was that after you accellerate to a certain speed, you retain that speed. Shouldn't you be able to slow down over time? That's all.
- In space there no friction...so, no, you don't slow down over time if you cut the thrust.