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Reviews for "Mega Man RPG 2"

it's a good game

The game has really been advanced from the earlier. The difficulty selection was good idea and I don't see much bad things in this game. But I still wonder why wily level 2 and 6 bosses were replaced with new ones and level 5 boss even wasn't in that game! I think that alien holograph would've been better boss than a badly drawn stick man!;D Anyway, it's still good game. I just can't wait for Mega Man RPG 3!

well... it's better than the first.

Ok, I have to admit, this is better. I like the explosion effects when the robot masters are destroyed, and the Life Bar system is an improvement. The weakness system is much better, too. You shouldn't have the enemies be pictures, you should make it so all the enemies are sprites. The pictures limit moveability. An improvement over the first, definetly. But, all in all, Megaman doesn't belong in RPG style play.

better..

this submission sure was better than the first... you put the weakness in.. the traditional life bar... you actually made them move..better graphics.. but all in all it wa still a bad game please if you ever make another game dont do a mega man parody just please dont

Well, it's better...slightly...

At least you added in the weakness stuff. It was pretty pathetic just adding +10 damage to the attack, but it was enough of a damage output change to make it worth not just using Fire Man's attack over and over like the last one. Question: Air man's four tornado thing does 40 damage on you, but only 20 damage on an enemy when you use it...?

The combat as a whole at least looks better. You stuck to one sprite sheet and it looks better as a whole because of it. No random appearances of X. Sounds are...existent this time. Still not exactly impressive but they're there and not horridly offensive.

Boss strategy boiled down to letting the boss maul you once while you cycled through your weapons' outcomes until right before their most powerful one, or right after the boomers' backfire; then unloading the second time you fight him. Not exactly brilliant, a truly random one would've been better. But still, it beats mindlessly clicking "FIRE" lke before.

But what you don't seem to be getting is that just trading hits does not an RPG make. It's the style of the RPG combat sure, but not the meat. The meat of RPG combat comes from STATS, man. Not just HP, but all kindsa stuff like attack, defense, special, speed, evasion, etc.; usually augmented by being able to pick equipment to tweak your character and augment the stats you want to bring out. Hell even NES Dragon Warrior had basic purchaseable-from-vendor gear, you don't have to go too nuts with it. You already kind of showed a slight understanding of that concept in messing with the HP and relative attack power of the bosses (Quick Man = High power + glass jaw, etc.) But when the PLAYABLE character is preset with XXX HP and nothing else it's just really shallow.

Well, it's getting better, I'm actually a little interested to see if you make a part 3; kinda curious if you'll continue this improvement. But you are not a Jedi yet.

Awesome game!

This was absolutely fantastic game! Much better than first one.
That Quintet defeating was really hard.

Make more games, you can do them!