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Reviews for "Zynex DEMO"

Great, but could be better

Like many before me, I like it to be possible to hide. When you're in first person and have 3d enviroment its easy to "get shot in the back" and die quickly. You should also work on the weapons. They are square and flat, and does not fit in in the overall "design" of the game. You should also work a bit on the rooms, make them look less square and more natural. If you could put in recoil on the weapons (and remember, more powerfull or high rate off fire, more recoil) it would be one of the best 1st person shooter. But that would just be a bonus, you should first take up things to improve, then add. You should also make it possible to turn off the music. I found it greatly annoying and I try the panel in the lower right corner, but it didnt do anything. Otherwize this is great work and could turn out to be a great game.

Pretty Good

There should be some sort of cover, or dodge move, or something to keep yourself from getting shot the fuck up all the time. I can only rotate and shoot terrorists so fast, and they just kind of cut you up with their machine gun fire while you're busy shooting the rest of their friends.

Pretty sweet game, though.

DOn't Worry About the Score

The rating i gave u was a 4, the score i left in the review is not true. Only the Overall is so dont pay attention to anything else. I'd love to help you make the game by the way. (sounds, graphics, acionscript) -budgeneration@hotmail-
IMPROVENT:
Make EVERYTHING destroyable. Make the boxes blow up when you hit em, and make some boxes with health in them. Make walls have bullet marks when u hit them.

GOOD!!!

This game was awesome. There were a few flaws, such as not being able to hide from enemy bullets and only having to turn in a circle pattern, but, that's all well and good because we only played the demo not the real thing. KEEP UP THE GOOD WOR!!

nicely done

Ok, here we go:
A lot of room to improve on this one.
Some alt controls would be nice for those of us not using an ambidextrous mouse or joystick. Shouldn't be too hard to program a set of alt keys using A,S,D,W for movement.
Reaction timing was great for this game. Alot of other shooters have a serious lag time between drepessing the fire button and the actual time. Well done.
Lines were crisp, clear, and defined. Might want to think of some more subdued colors though for general backgrounds and items.
If you're going to have a free turn environment, I'd like for there to be some sort of proximity radar so that we don't get blindsided by enemies. A good game can easily be ruined if we're shot by an enemy we simply do not see. The major problem with FPS (first person shooters) is that we're limited on our peripheral vision. Not saying anything bad about this game, but I would like for there to be some better way for enemies to stand out more visibly.
Music was a tad campy- everyone uses techno for shooters or bad metal- something nice and paced for the scenes would be well worth the investment.
Good job, over all score of 9, and a Full 5 for effort.
~Ed