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Reviews for "SonicZero The GAME v2"

Nice idea, but it could do with a bit of work.

You should have one massive robot on the final level. Your ship would have to shoot at the rockets he fires at you, and try to disable each of the cannons on him. After that, the robot's head would start shooting lasers at you (which can only be avoided, not shot down). To finally win the game, you'd have to blow up the robot's head.

There should be a background of the destination you're trying to get to. On each level, it would be closer (or just steadily become closer during each of those levels). By the final level, it would be absolutely massive and extremely near.

Give the graphics a bit more work, add a bit more detail. And make small, subtle animations on the ships, such as a tiny radar spinning around.

The only sounds you have are 3 tracks of music. Not good. Make sounds when you're shooting, or when something blows up.

Speaking of blowing up, you ought to make the explosions animated as well. Maybe just expanding and losing alpha?

A nice distraction

A well-built shooting game. Not mindblowing, but a bit of fun none-the-less. Could've done much better with the music though. Where's the killer metal man? O well, just my opinion I guess. Good job.

Codeslacker responds:

Haha, I'll add some metal in the next version!

this loks jsut like the first game

hay wat is the diff between no.1 and 2 i see no difference but i liked it

Codeslacker responds:

I fixed up a few bugs, made the clouds effect much cooler and there's a highscore.

Yep, Awesome.

This game was really cool man, very nice work! The look and feel of it was really interesting. Something that was a definite plus was no weapon fire sound, You have to click so damn much that would get extremely annoying real quick. I do suggest more enemies as well, there are what... four or five I think? Some new backgrounds would be good, too. As shown by the quality of this game, I'm sure you would know how to make it appear the ship flies higher or lower in a graphical transition while it says "Level Complete." Maybe have the player go in an underground area with natural walls that fly by, then fly back up to the previous background, then higher into the atmosphere.

There are a few quirks though you gotta admit. The actual crosshair has free range of movement, but it seems that the actual laser is locked onto a grid, and that can pose a BIG problem when trying to frantically defend yourself from large groups of enemies coming in fast. Another complaint... that first track. Are you serious? I listened to it, to see if it turned into something cool down the line, but god that is just obnoxious. But, the other two tracks, woah they where awesome!

Really cool!

That was an excellent game! The grephic style was cool and the style was pretty original. But, you need more baddies and more weapons. Also there should be some guys who take more than one hit. Also, boss battles.

Codeslacker responds:

Yes I'll implement boss battles in the next version. Thanks for the suggestion!