But why does the boss have to be a bigger stick?
Its has potental, but the stick figures really contrast to the 3-d backgrounds, plus the enemy placement is right where you'd expect them to be, every time. A little varity would go a long way here.
But why does the boss have to be a bigger stick?
Its has potental, but the stick figures really contrast to the 3-d backgrounds, plus the enemy placement is right where you'd expect them to be, every time. A little varity would go a long way here.
randomness is hard to do with that sort of boss mabey you should try :D
not bad for a start
its the same thing over and over again but i cant stop playing it. make things a little more fun like how they die or the background and stuff. good dame for what it is.
i might make a much better version of this some time
Kind of boring
at one point oyu have one guy pop up the next sec 5 pop up. The boxes were alwys in the smae spot. You need to change thigns around. It was like you were in the middle of the circle spinning around. I jsut kept firing in the smae areas and won. If you made it more random it would help a lot.
why dont you try randomizering thingymabobs
Ok i guess....
It wasnt bad, but i hated having unlimited ammo, made it too easy, plus more levels and make the boss harded or different routes cause once you found his route out it was easy.
ill make a reload thing next time then
fps
the game would have been cooler if u added like powerups and health boxes and stuff like that but it was alright overall
i was going too do that but i uh forgot