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Reviews for "Invasion 3"

Nice Game

Well done, this game was nicely create, good graphics, good concept and good sound quality, the only problem with the game was that it was too easy and i ended up getting to level 17 by massing Archers

But good game overall

Too easy....just mass archers and take'em out

took 30 seconds to take out each castle,30 archer waves did it nearly everytime,make a rule where every unit you lose you lose about ....ahh,about 10 gold or so out of the pillage rate,throw in some opposing ground units too,the hail of arrows was a bit repititive,great game though,i like the spin from defense to offense,great concept,just needs a bit of cleaning up,maybe even add some magi or something,great work,keep it up and keep'em comin'

Wow

This game is awesome but too easy when you find the way tu use your army: You ONLY NEED ARCHER AND INFANTRY! But in the 3 first stage you only need archers, but after the 3 first stage you'll need of infantry. First, send a few infantry (5-10) and then 10-15 archer and IMMEDIATLY AFTER send 15-20 infantry. Do only that for ALL next stage, only send more infantry to protect your archers and don't forget to boy FLETCHERY TO UPGRADE YOUR ARCHERS.

I also like the sound of soldiers when they're hit by arrow!

There's nice graphics, specially the infantry, I like them.

just one thing

i know it would make it eaiser, but you should allow the player to keep the remaining units.

Good Fun with Unco Archers!

I liked the change in idea, being the one who sent in the attackers. I mean the idea stood infront of plently of makers but you took it, and made a good (good would fit into this better if it was underlined...meh) game out of it. I don't know whether it was a glitch or if there simply was no sound so I gave you a 0 for it. There were a few negative things that I had to note, because if you were to improve the game in a new version or something, you would benefit from knowing these. First, the sound of attacking the castle really was just annoying. For example, open level one and send in 40 infantry units. Listen to the sound of them all attacking the castle. You could place in different sounds or even give us a mute button in-game. Second, maybe rather than putting so much detail into the attackers, put more detail into the castle. The castle is much more 'still' than the attackers and when there is a lot of lag it will still look good. I liked the fact that if I sent in 20 archers, they would never all die. The archers firing from the other castle (I'm not bagging this part of the game, in fact I think it makes it better) go for hitting all the attackers so some arrows go far whilst others go small distances. My archers stayed alive for quite some time ^^. Well done on making such a great game (and reading this review, otherwise you wouldn't note this :) ) and I look forward to playing more in the future.