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Reviews for "Invasion 3"

Meh!

I think it starts from an interesting idea: assault instead of defend. However, I think there is absolutely no incentive to do anything else but an infantry rush. That makes the game very unidimensional and repetitive.
The art is nice, and I like to see the soldiers fall as they approach the castle: that's well-done.
Again though, I don't see any incentive to go beyond level 1: it's the same.
In terms of suggestions, I would say that it would be great if there was some progression other than being able to send 50% more infantry at the castle. Make it impossible for us not to use units other than infantry or archers. You could make it so that these units are either worth the price you pay for them (which right now they aren't: 20 infantry=1 cannon, not in this game...), or that they have abilities that are required for victory.
Overall it is a very good idea, but it isn't well-executed.

IT IS WEIRD... BUT COOL

I Liked it. Especialy when i pwnd the castles with a barrage of arrows ^^
Or pwnd the castles with infantry only ^^

cool but........

It was to easy you could beat every level by buying nothing but infantry. then launching all of them in one mass infantry charge. then watch as the whirling blade of swords saws thrrough the castle. next time mak it so it isn't so easy. heres some ideas- the castle lanches there own troops. top down perspective. enemy AI. enemy builds up own defenses.

i want more sequals

too easy and one thing you should note, on standard - F1 will open a help window disturbing the game and F5 will restart the current window so if i were you id set it to regular numerals [1234567890] to counteract this matter the enemy should have more attacks

Too easy!

It's way too easy, you can spend most of your money just upgrading archers and you'll still win.