Good
Well i'm not going to be like all the other ones: "EEH ARCHERS FTW ONLY LOL NOOB GAME" or something like that.
Well yeah, archers are overpowered :/ You have to make them worse in the new version, if it comes, if you make a new etc... however you should make some kind of tactic requirement in this.
Maybe infantry take 2 attacks and cavalry take 10 or something, TRIPPLED arrows come! Then, the infantry and the cavalry will be attacked first, if they pass the archers' possition, so you need them for taking some damage. Saboteurs will have low percentage chance being attacked and will boom in the first attack, and Rams will take about 6 attacks but will be attacked slightly more because they're big and fat.
So i guess, THIS is what to add: Oh and remember it's just MY tips, i'm not always right and i'm not the best tipser lol :P:
*Infantry/Cavalry taking damage when passing archers (= Some infantry/Cavalry to take some dmg)
*Trippled Arrows the castle shoots (Well, if you use infantry and cavalry, taking 2 arrows -infantry- and 8 arrows -cavalry- , you need some dmg making from the castle, or it will still be very easy, and we don't want that ^^)
*Instead of fletchery etc, do Sword Upgrade, Arrow Upgrade, and so on... (Just seems cooler and you can leave building upgrades to next dot)
*Ability to build up things like ALCHEMIST: Then IN the alchemist research.. lets say... 2 things for saboteurs or more if you want to. Then it could be: Improved Explosion (+25% explosion damage) and Suicide Run (Increase Saboteur movement speed by 15%). Just some tips. Fletchery (!), like skills like... Double Shot (10% chance every shot to shoot 2 arrows at once), and, you see what i mean? Let's say upgrades cost 50 gold first, then 100, then 150, then 200, etc.. so you upgrade different things.
Knight Armor... blabla.. lots of upgrades, think of some! (Just a nice idea, would be cool to expand the game some)
... Well i guess that's some important, and less important, things to add. Here comes the BONUSES to add:
*HERO! Cool :D Maybe designing him yourself. A mace, a twohandmace, etc. Maybe give weapon damage information and attack cooldown, lets say... Iron Mace: 18 damage, 0.4 seconds cooldown (Now maybe you could spend points on strength etc, 1 strength = maybe 3-4% extra dmg, i don't know how much HP castle has! But if it has about 1000 at start, this dmg is OK. Hero shall not be overpowered.)
*New units! Maybe Axeman (Yay! Axe works! :D) or something :P
*Why not enemy spawns? Ofcourse my other ideas would have to be slightly changed, if you add this. Or, why? Saboteurs, lets say you can give them command to raid castle or to also boom the enemy soldiers. Ofcourse, you shouldn't use the tripple arrows thing from castle, if this.)
Well, that's my ideas and thoughts about the game! Here come HERO attributes:
Strength (Increases your base damage by 4% each point spent.)
Stamina (Increases your hit points by 5)
Speed (Decreases your base attack speed by 2%)
Intelligence (Adds 5 mana to your mana pool)
Now lets say hero have MANA! And spells. You can click spells, maybe in top or bottom of screen or something, to use, as the hero engage in combat. Maybe you could be able to steer the hero.
Well here's also ideas for hero skills!
Bash (Give 10% chance bashing an enemy, stunning it for 1.5 seconds.)
Rage (Add 25% attack speed for 5 seconds. Cost 20 mana. Have 15 seconds cooldown.)
Fireball (Deals 70 damage in a small splash. cost 20 mana. Have 5 seconds cooldown.)
Avoid (Gives the hero 20% chance avoiding an attack.)
Well that's just some hints to lead you on your way! Continue doing flash games! And take some ideas from my review here if you want to. But please reply this review if you do :P