nice job
you did a great job on this game, unfortunately i just didnt have too much fun playing it, maybe try doing a cooler game next time preferably from the c64 days like archon or psi5 trading company
nice job
you did a great job on this game, unfortunately i just didnt have too much fun playing it, maybe try doing a cooler game next time preferably from the c64 days like archon or psi5 trading company
Sweet action!
That is an awesome Raiden conversion. Way waaaay fun! It's cool that things can get extra chaotic and you don't have to worry about dying instantly.
something just doesn't ring true here
Sorry, you're not correct. The Listener object will let you track as many keys as you like.
This doesn't seem right - like this is part of something else or adapted from something else.
I was disappointed in the fact that the shot tyles didn't change with the power-ups, and with the poor auto fire. The Raiden weapon, (lightning ray) would be a bitch to ActionScript, but it was the whole point of the game.
The key.listener (or whatever) code applies to any key pressed and ignores the input. So if I do that... pressing the left, right, up, down keys will cause it to shoot.
Oh, and yes, the lightning ray. I have absolutely no clue of how to make it! Same as the homing missiles... :(
Awesome Freakin game
Dam that was a cool game a played it though twice my score was 19144497, lol, ya make more cant wait for next instalment
very good
it was very nice. a little hard but that is just a big +