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Reviews for "Paintball Gun Rampage"

Some nice ideas

The damage system is wicked

When you fire a shot, though, record where the base of the sprite was when it was fired from (Y position). Then, when the hit detection algorithm is run, compare that Y position to the base (max Y position) of the sprite that is being hit detected. If it's within, for example, 20 pixels, you could class that as a hit.

I'd use something like:

onClipEvent(enterFrame) {
if (this.hitTest(_root.bullet)) {
if (math.ceil(_root.bullet.onFiredHeroFootPosition-(this._y+th
is.height)) < 20) {
// then it's a hit
}
}
}

That's off the top of my head, so it obviously wouldn't work as is! Hope this helps

S'ok i guess

You need some better music in the background, the music you have is really repetitive and becomes tiresome really quickly. The dudes who have escaped from the funny farm are able to hit you from too far away. The drawings in it are not bad, but it doesn't handle beautifully. I don't know whether it's humanly possible to complete this game? Does the game end or do the lunies just keep cycling forever? To be brutally honest, i don't think i want to play for long enough to find out =(

lil bit boring

decent but gets a lil bit to boring after a wile if u found out keep shooting in middle and u dont die

Nice ..!

Well ... like TvP Says ... Simple and fun :)! Good Job !!

//Xelion

heh,heh, NICE.

I liked it, simple, and fun. lolz, good job.

I ALSO LOVE PAINTBALL w00t IS RULES!!!!