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Reviews for "Recoil"

Pretty game, but not too fun.

I have to give props to this game. Lots of work went into it, undoubtably. It looks very nice, it has a decent concept, but it's lacking one thing. Real Fun.

I can kinda understand enjoying this game for a little while, but it really just gets nausiating, to the point of there being any real drive to want to play it.

I love the fluid animation, but the gameplay is scarcely enjoyable.

But hey, it's not crap.

Not Bad

The graphics were good... The game was missing something I felt, sorry

The blammers were almost right...

Graphics: The graphics were unique, it reminded me somewhat of Invader ZIM

Sound: The sound was...*cough* decent, but it got really old.

Interactivy: The limit on the fuel was nice, and the combos were done well enough. However, I didn't see any reward for the combos you pull, and they're executed abit too easiely.

Style: See graphics.

Violence: This is one of those games that would need alittle extra violence to uphold the viewer's attention.

Humor: None, and in need of none.

Overall: This was a bit of a disappointment. All I can say is, try harder nice time. Remember, a good game, at the very least, needs to attract the audience's attention in some way. It could be a laid-back approach, it could be an all-out approach, but it has to be there. If there's no interest, there's no audience.

With help on improving THIS game, variety would help out this score CONSIDERABLY.

Till then, keep trying.

--

Art is very good. The only problem is that I hate those games where you stay in the same place shooting the same enemy 25 times before you can move on. It always takes away from the action and my attention span is cut short.

...

wtf you can't hit the boss