00:00
00:00
Newgrounds Background Image Theme

KiichigoInu just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Bulb"

The left

I choose the one on the left.
Mostly because the right blends with the background, to the point of not seeing some of the bulb because its the same color.

Left looks finished, and good.

Little-Bacchus responds:

Thanks I like the glass on that one - the big spot from the light but the screw looks a little off to me. I know what you are saying about the other on it's V dark. Thanks for taking the time to pop by :D

Interesting glass texture.

I really really like the glass textures here, the textures for the metal is your standard every day metal meh texture but still came out nice, I prefer the left over the right simply because it looks more fleshed out and furbished. Recently did some room renders where I wasn't happy with the lightbulb since I am new to 3D art, plus I don't know how to set up lights to ignore some models and not others so that I can shine a light out of a bulb. Would be nice to know. Nice glow texture on the filament. Which 3D program was used to make it and what rendering tools?

Well with the Q&A over with, back to my opinion, I can't really rate it since it's a question posed to other artists, but I'd give it a 9 for good measure since their excellent models regardless. And your right the screw looks a tad off on close inspection. But on first glance you don't notice it, I've seen bigger mistakes from people in the industry so don't be too hard on yourself (believe me it's hard not to be) :-P.

Little-Bacchus responds:

Thanks for the great feedback :)

You spotted the standard chrome metal I wasn't happy with that either. I use 3Ds max most and did for this one. All texture are standard ones (didn't want to spend too long in photoshop making some) just tweaked a bit like adding HDRI to the glass. I liked the filament but got overly bogged down with it and became a helix with way too many polys in it. As for the render it was mental ray and was about a 30 min render time (slow pc). Not sure what 3D program you use but a lot have lighting properties under the "object properties" that you want the light to ignore.

I could have played with bits of this forever but had to find a cut off and thanks for the 9 I may go back to it at some time and work out the screw thing but for now it is on to bigger and better things :)