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Reviews for "Pac-Troid"

OMG you noob

right on man your soo cool now. damn n00b.

all you did was replace the GFX image....

Trypper responds:

OMG I signed up before you, and everything! :O Compared to you, I am the biggest n00b ever :O Shut the fuck up.

May I add, your games are even worse than mine! You ripped your shit off of flashkit, badly. Try not to speak, it makes you look dumb(er).

Meh, that's what I have to say. For that, now go try to make stuff more, "original" n00b. :P

Heres what all flash pacman engines need

Notice how fluid the arcade pacmans are? It is because in all flash pacman engines I've seen, say you are going right, and you hit up, the player stops. Why dont people add a simple if statement, so if there is a wall above you, avoid the up command, and when you hold up, recheck it on enterframe, so if it is held when there is an opening, you go up, just like the arcade version. Other than the control flaw and lives thing, this game was cool, I liked the different levels you used. Why not metroid sounds??

Trypper responds:

Hard to find Metroid FX. If I could have found some, I definently would have used them.

erm...

you forgot to make the lives go down if you were eaten. and its quite easy to get stuck.

Pretty cool...

Cool game, I like it. Except the control on Samus is a little wierd.

twas coo

kinda small... and its a lil hard to steer samus through the course. other than that, it was cool, neato idea, is it possible to make it any bigger? its not critical, but it may help with the movement... nice job.