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Reviews for "y my 7th movie"

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I'm also reviewing the sequel. Same gripes about this one, except the weapons seem to work again. You provide WAY too many hints. Do this. Use these two items together! There is no challenge whatsoever. Make the player think a little, it won't hurt them at all. I would have to say... give the player a choice of where to go and when. If they don't have the right equipment, well, that is just part of the challenge. If you're going to make another sequel, please don't make it like the first two.

Violet-AIM responds:

Too many hints?? Well, you see X_Breaker, there are a lot of game-idiots at Newgrounds, who can't figure things out, get frustrated, and give up. Let's see, it's either too easy (piss off the gamers) or too difficult (piss off the non-gamers). Did you notice that 3 times already, people had asked me where the key to the bedroom was...and I thought that was an EASY part!!

It's funny as hell.

Well, the graphics are so bad that it cracks me up. But hey, I don't think you want to make the graphic good, right? The zombie sound are cool also. This paintings on the wall are a nice idea. And so is the password, it's new.
This is better compare to part 1. Where you don't fucking know what to do to find the keys. You don't get stuck if you don't know what to do in this one.

Violet-AIM responds:

thanks

moucah

Good concept, good graphics, but the music was drowned out and the noises were annoying. it is still good.

Violet-AIM responds:

thanks

i like it

see above

Violet-AIM responds:

thanks

yes...

...i was retarded on part 1. Like the reviewer for part 1 said, linearity is a bit of a problem. Because the game is so linear, the time to finish it is greatly reduced. [SPOILER WARNING!!] Of course it sucks that you had to split it into two parts and so say if you didn't pick up the car keys there's really no way to go back and get them.

Violet-AIM responds:

Thanks for coming back to finish the rest of the game. I'd like to comment about the "linear" aspect of the game, so you understand why it was that way. Maybe I'm wrong, but when it comes to flash, there are limitations in making games. I did make it more like an "interactive movie", everything leading to one path. It is possibly to make many, many possible outcomes to every choice made by the player, but that would mean an even larger file size, and I already hated how big of a file I ended up with (parts 1 and 2= approx 3 MB....large file size due to sound and to numerous key frames). Again, thanks for the review. :)