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Reviews for "Megaman X's Adventure"

Decent

You used the sprites well. It was pretty smooth. I await the second part to see more. Good job.

Alright

There wasn't much of a story, and the story that it had has been done before. The fight sequence was ok, nothing spectacular. Just your average Mega Man sprite movie.

An improvment on your previous work...

Hello again, Mr. Spriter. This is HaroFreak at the reviewing booth again!

Firstly, I applaude your improvment involving using multiple sprites for actions. This has indeed been an improvement over your last piece of work.

Now onto the detailed analysis:

Your graphics have what I call a slight improvment from last time partly because you now use multiple sprites for your animations. Now that you also introduce more complex tweening I also applaude you for. On the other hand; some of the animation looks un-natural especially the running and some of the attacks. The back attack on Bass (a.k.a Forte in Japan) seems to be rather sudden but un-natural looking. I think it helps when you do Rockman doing some After-Images of his own as a confusing attack sequence to make it better Eye Candy. And one more thing about the beginning dialogue; I suggest that you
make the monitor which shows X and Forte larger for better visual experience. And check your spelling regularily. It helps the viewer a lot to understand what is going on.

Your sound is a nice choice. Some well synchronised sound effects make for a better viewing experience. A great leap from previously! The sound effects are mostly clear, so kudos for it!

You added a play and restart button for better user-friendliness. This is a good addition.

The style is a common one; A battle between two separate characters from different games/timelines... But unlike many our there, this one seems to have a plot brewing up. Espeically when Bass mentions about his "Master Plan". It's a decent cliffhanger, if it was not too over-used.

A bit of Robot Violence, mostly hits and explosions and no visible oil leakages...

Small fragments of humour, but that is it. As this is what seems to be a serious-type animation, so it is naturally low in humour.

In general, this has indeed been a great improvment on your last piece of work. Your primary field of improvment is to make the sprite movements more natural. Now that is something which would bump your animation rating up! Good luck with your next project.

This is HaroFreak; Andrew Yau; Signing off.

Spriter responds:

Your reviews are always the most informative, thanks! Im not continuing with this, but Im currently making a flash called Mario V Sonic Spriter Special (I used the file of VGDC for the competition, wich is long over, but hey, I can still use the file!)

nothing amazing..

well here's a few pointers so u can improve on ur flash movies...

1-check for sprite alignment...animations are too jumpy..
2-increase the frame rate...it looked too choppy
3-try thinking of some more creative story...the "i gotta eliminate you so my master will rise" story it's been used a lot...you gotta do something different and unexpected to keep it fresh and better from other megaman movies
4-pick better music...dance music didnt really fit on this episode..

thank you and i hope that helps..

Fine but

Don't put X with anyone in the Classic Megaman
The only one this could Work with is Zero Sence he was built in classic but remained till MMZ.