Hmm, quite the interesting game for me that I'm quite divided on. Game has a lot of ups and downs to it: right from the title screen you can tell its a game of contrasts, with on one hand it having a cool announcer and animated hand-drawn logo and buttons to get you pumped up, and on another hand the composition of it all on this bland blue background being a bit of an eye-sore, and that extends to the bland menus as well contrasting with the cool player animations and so on. Gameplay is definitely quite interesting with it being a very active and crazy rhythm to it all with rapid-fire decision making, but man did it take a bit to warm up to it, especially with the clunky tutorial which, while teaching you somewhat what to do with white/storm clouds, doesn't even teach you what to do with rain/hail/etc clouds to fight bosses and such when the time comes. The special mechanics for rain/hail clouds that differed for every level and the unique bosses were definitely cool and novel, but it was a lot to take in and memorize before each level and I might've preferred if the cloud powers were just the same and only the bosses differed in unique ways to keep it more intuitive. I think its an alright game once you get used to it, but I feel kinda lucky that I didn't drop it since it has a real rough start and odd design aspects to it that are difficult to grasp.