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Meaty Mayhem (DEMO)

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ITS MEATY MAYHEM!!! (AND THE FULL GAME IS OUT NOW!!!!)


A demo of a game I'm making for a school project (which should be finished later this year).

I drew the main character for cringetober 2023 and decided to roll with that for this game (i now realise they look a little too much like jellybean so please don't sue me jellybean PLEASE).


The final game will feature:

  • 3 worlds (with a castle and boss fight at the end of each world)
  • Voice acted cutscenes (with expert voice actors such as myself)
  • More than just one over world map theme for each world (sorry if it gets too repetitive)


Here's a sneak peek at what to look forward to in the final game:


iu_1198532_20376707.webp

iu_1198531_20376707.webp

iu_1198533_20376707.png

iu_1198573_20376707.webp


If you think the game is goofy (dare I say cringe), don't worry i feel u man.


CONTROLS:

  • AD or arrow keys to move
  • Space to jump (hold for a higher jump)
  • Shift to sprint
  • Press against wall to wall slide (and jump to perform a wall jump)
  • Press down (or S) in water to sink faster
  • P to pause the game

also WHATEVER YOU DO, do NOT change tabs while watching a cutscene, it will cause the audio to go out of sync :( (trying to find a fix for the final game)


UPDATES:

[31st May] Added millisecond timers (to increase that sweet speedrunning potential)

[26th May] Fixed the enemy patrol bug (enemies getting stuck together)

[23rd May] Reworked wall jumping slightly to give the player a bit more control over their trajectory.

[20th May] Fixed a (second) bug with wall jumping (which cause the player to wall jump backwards).

[19th May] Added basic sound settings.

[18th May] Added varied jump height to walljumping (idk why this wasn't there in the first place but it's fixed now)

[17th May] Made swimming, walking and wall sliding less slow and slightly decreased hitbox sizes on spikes.

[16th May] Fixed a bug with wall jumping (which made wall jumping highly inconsistent).


  • A quick note in case anyone is wondering about their progress magically disappearing, every time I update the demo it will erase player progress (I think the binary file is being saved to a different location for WebGL). I will provide builds for Mac and Windows for the finished project, so you don't have to worry about this problem.

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This saved my life. I showed it to the grim reaper and he was like, "aight, you get one more chance you cheeky bastard you."

BakethedBean responds:

we're not just making games, we're cheating death.

This game is very meaty

BakethedBean responds:

glad to hear it

The sharpy guys hurt ),:

BakethedBean responds:

they sure do my guy

i loved the vibe, but some jumps is very specific in the same time this one controls is easy, idk what i think about the jogabilty, but the art is really adorable

one question, WHAT THE FUCK IS HAPPENING IN THE INTRO?!?!
the intro with that russian or spanish speech (i dont know what other languages sound like) reminds me of the bonus scenes in sly cooper where they show the Japanese version of the cutscenes.

BakethedBean responds:

lmao its my friend speaking russian. he's reading out the case files of the main characters.

Credits & Info

Views
5,887
Faves:
90
Votes
222
Score
3.95 / 5.00

Uploaded
May 12, 2024
3:53 AM EDT
Software
  • Unity
  • Aseprite