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Dungeon Heart

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Author Comments

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i found the earlier levels pretty uninteresting, though it could be because i've played way too many sokobans and the puzzle mechanics are pretty much exactly like every other sokoban

the hopping & lack of a smooth transition from tile to tile kind of necessitates an undo button because it makes it hard to tell when to stop moving and you often end up pushing the key onto a spike that's never safe to step on. it's also made worse by the restart animation being slightly too long.

overall the game kind of feels like a prototype, it ultimately doesn't really seem to get anywhere with its levels. but i can see what you were going for with the shadows, i just think the concept could be pulled off better

>:(

This is funny. great job btw!

It was awesome. Cute, fun and short adventure. Gameplay was good, the visuals were also great.

Hmm, it's a decent sokoban-style puzzler with some striking presentation that unfortunately might've hurt my feelings on it as while the stylish visuals really give a great first impression and build it up as if it's going to have some sort of story or sense of importance to it, I couldn't help but feel disappointed when it ends just as it's getting started introducing a new mechanic and with no sense of resolution. It's not necessarily bad or anything, but it's also not that great or memorable, ultimately feeling 'ok' or 'serviceable'. Feels like it just needs a bit more meat on its bones, like some sort of final level where all the mechanics get combined, and some sort of ending story cinematic.

Credits & Info

Views
9,765
Faves:
60
Votes
269
Score
3.88 / 5.00

Uploaded
Mar 28, 2024
6:23 AM EDT