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Giantess Samus

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Lightning in a bottle!

There is so much of this project I look back and wonder how I had the patience to MANUALLY do every single piece of animation in this. Every car, every rock group with smoke lifted up from the ground from Samus's stomps as well as sliding them along the ground because I didn't know proper destruction, and even the building rotating making the slide incredibly hard to animate.

It all still looks fantastic and is held up by sheer will to see it through!

Fun fact: Every scene I planned for a certain size, Samus was far larger than expected. I got extremely lost trying to figure out how to finish it. This was the first time I "listened to the character" on where to go and what felt right. Specifically right after the bridge scene it's all "improv."


I also composed and did sound editing for this. Bringing in what I used to do combined with all this in Unreal gave me the first time I felt I was making something cinematic.Took forever, but i'm still incredibly proud!

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Credits & Info

Views
1,063
Faves:
5
Votes
81
Score
3.22 / 5.00

Uploaded
Feb 4, 2024
4:24 AM EST
Genre
Action
Software
  • Blender
  • Unreal Engine
  • Audacity
  • FL Studio
  • HitFilm Pro