Abstract:
Adobe Pixel Bender was created by Adobe Systems and released in 2008. It was initially added to Adobe Flash Player 10, which was the first version to support Pixel Bender-powered filters and effects. However Adobe began to shift its focus towards other technologies and deprecated Pixel Bender in favor of move time and effort into the Stage3D and AGAL. The specific date of obsolescence may vary based on Adobe's updates and announcements, but generally, it fell out of active use in the mid-2010s. I do recall working with pixel bender kernels a little bit, Away3D made really good use of them before Stage3D and other Flash Player 11 commodities were added. A friend of mine would use the kernel for large data processing since the filters and sharers would run asynchronously, with the proof of concept resembling OpenCL usages.
NOTE: I could not get Adobe Pixel Bender Toolkit running in Windows 10 or 11, I had to use VirtualBox to emulate Windows 7.
Controls:
Bugs:
Performance:
Platform: Intel(R) Core(TM) i7-10875H CPU 2.30 GHz (Intel64 Family 6 Model 165 Stepping 2) with NVIDIA GeForce RTX 2080 Super with Max-Q Design
NOTE: These results are after one generation of the tree with default settings
Newgrounds Player:
Flash 11.8 r800 (32-bit):
Flash 32:
Ruffle (Windows port, Nightly 2023-11-29):
Credits:
Source Code and Binaries:
https://github.com/FlashBacks1998/Custom-Pixel-Bender-Example-Ordered-Dithering-