This is pretty good for a first project. It's certianly rough around the edges, but there's some the skeleton of a good 3D platformer here. The hitboxes are a little jank, and the lack of visual feedback making it unclear when you're getting hit does make the combat feel very off. The camera also being really sensitive can turn people off. I like it, but most people aren't max sensitivity maniacs like I am. I'm sure the FPS crowd would appreciate it, for what little overlap there is with 3D Platformers. The platforming itself is very responsive though, so I think the game succeeds at it's main goal, from what I can tell. Graphics also feel very placeholder, but I won't knock that due to it being a first project and all. Just something to note for later.