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Featherless-Cake Delivery!

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Overview:

A submission for the Cozy Autumn Game Jam 2023 with the theme "COZY AUTUMN".

From the maker of Dewdrop Dynasty Demo Demake DemoHollow Knight Silksong Demake, and Nyghtmare the Ninth King, comes a new mini meow-troidvania!


 Follow Loke in his job as a Cake Delivery cat and take care of a lost bird in this mini open-action platformer where no enemies are killed and no death traps are deadly.


Controls:

iu_1090815_12867327.png


Features:

  • Classic Open-action platform experience.
  • No animals were harmed during the development of this game.
  • Play as Loke! A silent protagonist with a heart of gold!
  • Autosave system. Collect an important item, and save the game automatically.!
  • Death traps are only a minor inconvenience!
  • Cute artsyle by Elvies [Me!]
  • Retro 8-bit music from TipTopTomCat and Mr. V
  • SFX by Coffee Bat
  • And a FREE ASSET PACK [sprites and more] here!


Devlog:

V.1 

  • base game complete

V2

  • Fixed movement bug when attacking and entering map/status screen at the same time.
  • Fixed jumping physics upon entering/leaving water areas.


Licensing:

Users can freely use/edit these assets in their own projects WITH proper credits to the owner. [Jeruel "Elvies" Los Bañez]


These assets and the game shall not exist nor be related to any non-fungible tokens ("NFT") or blockchain-related projects.

All rights reserved 2023

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КАТЫ ААААААААААААААААА

i pressed shift and i cant move my character, i pressed j and x on the keyboard and nothing happened

Loved the ending!

So we are not supposed to fight the monsters but dodge them, but we /can/ jump on top of them however their funny collision means that you can jump on them but still get hit at times.

I would recommend increasing player speed by ~30-40% so it feels better to move, and giving the enemies a more consistent hitbox so you either can jump on top of them safely or always get hurt when touching them.

Also standing right next to an enemy doesn't get me damaged unless I walk straight into them.

🐁💨
🐊

Elv13s responds:

thanks for checking the game out

you can only stun enemies not kill em, but u can fight them, dodging[jumping on top of them] is an additional option and homage to cozy platformers where u just bump into enemies head

the enemy not colliding with you if u stand still is deliberate so the player doesn't get hit when they do nothing. otherwise they can be hit if they're moving WITH the enemy

Hmmm, this was a rough one for me! I really want to like it: the game makes a solid first impression with wonderful graphics and a cute world filled with amusing characters, and the idea of making these deliveries while also exploring to acquire upgrades to handle all the obstacles that get in the way of said deliveries was quaint.

So much got in the way of the adventure though!

First and foremost, the game just feels really stiff and laggy. General movement and actions just felt really awkward with strange delays and ignored inputs: felt like I needed to be overly slow and delicate with the game, like it wouldn't be able to keep up and break if I was to play naturally. There were tons of weird events such as, if you break a pot with a heart in it, the space where the pot is will still awkwardly block your movement until the shattering animation and heart has disappeared.

The game was also rather confusing and unintuitive. Why is a furball projectile, something that's technically very soft, necessary to destroy crates, when you'd think that would be handled with stronger melee attacks? If anything, I feel projectiles are best used to hit out-of-reach buttons or something akin to that. Also couldn't there have been some sort of hint that a sponge could be given to the frog, like maybe having the frog say something like 'oh i can't help you right now, i have a massive spill to clean up': I only gave them the sponge out of random desperation. And why is there no interaction prompt above the bunny cop when there is over everyone else, especially considering how important it is to talk to them?

As if that wasn't enough, the game also descends into outright being buggy and glitchy. I had plenty of times where an enemy would be invincible against my attacks for no reason. I found it incredibly awkward how when you pause or look at the map, when you go back to the game, the level will have reset to have everything back in their starting positions instead of preserving where they were. Speaking of pausing, my game eventually crashed when I tried to switch from the map to the pause menu too quickly, and when I reset, suddenly I was locked in a state where I had already finished my deliveries yet still hadn't delivered to anyone...and my jump was suddenly really powerful?

I think it could be a nice game with some more time in the oven: right now it is simply too janky. Not sure how much of it is limitations of the GB Studio engine, but as much as I can sympathize if that's the case, what feels bad is bad, no matter what the excuse.

Elv13s responds:

in my testing the game i havent encountered any lag or slowdown, unless theres more enemies and projectiles on screen. i dont know if the lag is an issue with the game itself, as ive checked with other browsers/emulators.

yeah the pot/heart sprites share collisions so im at fault for not fixing that part. but i feel like the movement and inputs are fine in my part, will tweak them in the future when this game is gonna be a full game eventually.

the furball is a projectile that so happens to be overpowered, in the future, i will reverse the tail and furball's function so its a bit "realistic".

the hint on the sponge was the frog's animation is he's scrubbing the fish tanks, it was supposed to be a "so this is where i needed it" moment, and the game doesnt really lock you in progression if yuou dont notice it at first, the game is open enough that you can just do the frog mission last, but yeah ill have the rog say lines that he needs it in the future.

the level resets every time you switch scenes because its the enemies arent really killed ion the game, just stunned.

oh there was a bug like that? thanks for pointing that out,

thanks for playing the game and giving feedback, i promise ill strive to e a better dev

Credits & Info

Views
4,617
Faves:
56
Votes
152
Score
3.83 / 5.00

Uploaded
Oct 2, 2023
5:23 AM EDT
Software
  • GB Studio
  • GB Studio 2
  • GB Studio 3