I really like how the guards can shoot each other, it kinda gives the sense that they're just as confused and scrambling as I am. No one in this building is having a good day lol
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You've made it in, but you did not stick the landing.
Alarms are blaring, guards are on high alert, and worst of all, you forgot to pack a silencer.
Now, you must scramble to grab everything you're here for, and make your way to the top floor, where The Boss is waiting for you.
Make your way through 7 levels by running, shooting, hiding in shadows, and keeping an eye on your health and ammo.
Inspired by a comment under a Zero Punctuation episode:
"Cockup Cascade should be a game of itself. Each mission begins after the stealth fails and you have to sort shit out while the Benny Hill theme plays."
(Unfortunately I forgot about the Benny Hill part)
CONTROLS:
WASD - MOVE
LEFT CLICK - SHOOT
E - TOGGLE LOOK
UPDATES:
1.1
1.2
1.3
I really like how the guards can shoot each other, it kinda gives the sense that they're just as confused and scrambling as I am. No one in this building is having a good day lol
Good game but there is a problem. After a certain point when dying constantly the game freezes.
I don't know what causes this, but it should hopefully be fixed now.
Game is fun, gets a lil bit intense wich is awesome, had a lil bug where the ammo was spawning inside the wall so i ran out, rlly well made project.
Ammo collision should hopefully be fixed now.
Unreasonably solid execution.
I really like it! I think it captures the feeling of flunking up a stealth mission and having to desperately escape the pursuit pretty well. I like how the game despite being more akin to a top-down shooter uses stealth mechanics, with enemies quickly forgetting where you were, being able to avoid their line of sight, it took a while for me to get past the aesthetics and understand that this is still a stealth game.
Speaking of the aesthetics, the styalisation is really solid! I like the simplistic red-and-white clean sprites with blood splatters, I think it has a lot of character and appeal due to the amount of well-detailed animation frames.
Now for the sparse criticisms:
The game isn't as easy to "get" as you assumed. It took me a solid 3 minutes to understand that the black.. papers? Folders? Rocks? Are the objectives. Bullets are tiny and WHITE, on WHITE FLOORS, they blend in! Vests are slightly better but still quite hard to notice in a hectic game. I suggest you either add a simple info screen at the start or make them pop out more by animating them slightly or making them outline in red if you desperately need them.
the game is also somewhat buggy. I had clipped through walls, had enemies do so, had the machine gun dude stick his gun through a wall to shoot me once alerted, and sometimes the bullet pickups seemingly did not register.
UPDATE: Most of my criticisms have been addressed by the developer!
Noted! I should be able to fix these issues pretty soon.
cant play on all devices