Treasure Hunt review!
### Aesthetics: 5 / 10
You certainly put a lot of effort into your style but I still feel like I'm looking at a bunch of icons instead of real art.
### Originality: 8 / 10
It's a pretty unusual take on point-and-click adventures.
### Challenge: 4 / 10
The whole reason this game took me a long time was because I couldn't tell how was supposed to enter the corridor, which was apparently not something the game was actively trying to hide from me. Beyond that, it's pretty easy to just click around until you find the right stuff, though very few of the objects you can examine seem to serve a purpose. It also took me a while to figure out how to switch between characters.
### Fun factor: 4 / 10
The interface is a bit of a drag. At first I was worried the command line was going to be the whole game, and it does not work well at all. Slow-scrolling text that you have to wait for if you want to read it. Commands that you can only enter if you're on the home screen and they take you to another screen where you can enter a command but are really just supposed to press enter because commands don't do anything there. Then in the actual game you gotta deal with the same slow text, only now it prevents you from quickly trying out lots of environment interactions.
### Content: 6 / 10
Multiple game modes. Two controllable characters. A bunch of rooms in a house with lots of interactive objects. Not bad.
### Total: 27 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)