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Paranormal Dispatch

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Author Comments

Flock Valley police, how can I help you?


The game may take a while to load!

If the game runs poorly, consider trying the standalone version!


Paranormal Dispatch is a game largely inspired by analogue horror trend in conjunction with the satanic panic of the 1980s, representing a sort of "dark americana" as viewed through the eyes of a foreigner. You are tasked with coordinating a squad of investigators going on missions to locations both mundane and paranormal, while managing their mental and physical state.


Currently the game is a demo build which demonstrates the basic mechanics in a tutorial.


If you wish to follow the development and suggest new features (or just chat) please consider joining my development discord


Fun facts:


  • This is a remake of this legacy project. Because in the year or so since it's creation I got way more resources and skills at my disposal and it was no longer representative of the game I could make, hence why this exists as a functional demo.
  • The game is made entirely with open source software with ethically licensed assets (either creative commons zero or hand-made) so the net cost of production was 0$
  • The game originally had doors before I decided that it would be more fun and stable to have a game where you can't hide behind faulty door hinge physics

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Dude what an exceptional find. I love how unique this approach is. Great vibe. SOLID. Favorited.

CrudeWax responds:

Thank you, I highly appreciate it! You can also join the server to help build our community and leave suggestions if you want.

Looks and sounds great, the style is cool. the progression/ onboarding is really good at the beginning (though its a bit frustrating not being able to skip the recording if you accidently enter the wrong command or reset game).

Made it to the first hall on the right after the dark room(which was a bit elusive to find), there the game glitched out, made some awful repeating loud noises (clearly stuck in am ∞ loop or something), this froze my browser.

No problem, I wasn't too far along anyhow, and the game looks cool enough to try again.
Unfortunately, had the same problem on the second play at the exact same moment.

Prior to that moment it ran well, I considered downloading the standalone version but my gut+logic tells me that both builds are likely to have the same bug and I'd rather not crash my computer +current work session to find out.

This build looks good but wished I could get further.
Thank you for sharing and keep at it

***SPOILERS*** BEOLOW
Specifically it seemed to be the monster/paranormal encounter trigger or when it activated but it was never visible when the screen froze. The game didn't freeze when transitioning the view to the hall though, specifically it seemed to be when the thing attacked because of the sounds the game made. Sounded like it was trying to play the sound on every tick or something

CrudeWax responds:

Please try the standalone version as it tends to be way more stable, thanks for the feedback!

Credits & Info

Views
369
Faves:
8
Votes
68
Score
3.62 / 5.00

Uploaded
Aug 23, 2023
1:41 PM EDT
Software
  • Audacity
  • Godot Engine