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Tales of Hyperia: The Crimson Knight

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The Tales of Hyperia: The Crimson Knight demo is officially here! This serves as an alpha build for the game.


Please note that, while the gameplay and art is mostly finished, things are still subject to change between now and the final version of the game. This includes sprites, music, etc. While I did my best to eliminate bugs, players may experience errors in the code at this time. These types of errors do not reflect on the final quality of the product.


Feel free to reach out you find any bugs or errors. You can reach me at: hyperiatales@gmail.com


Above all, I hope you enjoy Tales of Hyperia: The Crimson Knight. Make sure to follow me on all the social medias (listed below) to keep up with current progress.


Thanks for playing!


Twitter

Instagram

YouTube


Story:

Hyperia is a peaceful kingdom within the nation of Iodia. These peaceful times are about to come to an abrupt end. The Crimson Knight has overthrown King Hypere and thrown the kingdom into disarray. The Crimson Knight has set his sites on ruling the kingdom with an iron fist.


Tales of Hyperia: The Crimson Knight follows the journey of four courageous brothers that embark on a quest to stop the Crimson Knight and return Hyperia to its rightful ruler. Isaac is the eldest of the brothers. He is a self-taught swordsman that emulates the hero of the kingdom, Ramrod. Ben is a magician that focuses on the black arts. He learns all of his spells through various books spread throughout the kingdom. Elliott is a goofball that loves to make people laugh. He also has a big heart and wants to help people at all costs. His specialty is healing white magic. Dorian is the youngest and wants to follow in the footsteps of Hyperia’s greatest martial arts master, Master Sha. He is typically a scaredy cat and believes that this martial art will help boost his confidence.


Can the boys work up the strength and courage to take on this new evil?


Controls:

Move: [Arrow Keys]

Cancel: [X]

Interact: [Z]

Menu: [Shift]


Content Warning:

           Mild language.

           May contain minimal cartoon, fantasy, or mild violence.

           Crude humor (including bad puns).

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This one's really channeling that old-old-OLD school vibe. Though, I'd encourage the inclusion of as many modern quality of life aspects as is doable.

In truth, things do move quite slowly, especially the act of setting up equipment and navigating menus. Admittedly, I neglected to finish even equipping the characters due to the time it was taking. There's no shortage of popular RPG's out there to emulate when it comes to navigation, so I can only recommend doing so. But for my own two cents, text could be sped up and some text messages could be omitted altogether. Animating the textbox in and out of the screen may not even be necessary.

The game does a great job of channeling the old-school vibe, and for me the closest thing I can relate it to is pokemon red/blue, which even back in the day I considered to be too slow for their own good. An advantage of doing old style with new systems and practices is that you get to be snappier and less limited by hardware, so try to rev it up. That goes for the intro as well. The plot is set up well, but be wary of the amount of story you give between giving the player control. It's something I struggle to find a balance with as well, so always consider if every single line of dialog is really significant or if it can be omitted.
Have to wish you good luck in how you progress with this, as the style and premise has a lot of potential to feel like an old school game with a new-age dynamic.

hyp3rblue responds:

Thanks for the comment. I've been working hard on addressing some of those quality of life issues you (and many others) mentioned in your comment. I plan on releasing a version 2.0 in the very near future.

This game was created in with GB Studio, so, unfortunately, it has all of the limitations of a Gameboy game. I'm kind of stuck with the window popping up and down (as far as I'm aware), but I am playing around with the text speeds. I did edit the way the equipment menu handles. I even added an optimization option. I'm not sure if the slow down you're experience is the entire game or just dialogue-heavy moments, but I'm trying to address that more as I continue on with the game.

this game is too slow, I had to spend a lot of my time just to equip all the items, and, in the end, my game crashed when I opened the skills, that's terrible bro, that game is so slow that I almost died of boredom.
I don't know if this is the point of the game, BUT EVERYTHING in this game is slow, even the combat is slower than normal turn-based combat.
also, the combat is TRASH, in my first combat, a character died in 1 turn!!! what is this????? also, the combat is boring and counter-intuitive, it just feels like the combat is made to be bad, I can't see the enemy's health, I just attack attack, and attack until the enemy is dead, the game is made to be played by a 1 iq baby.
the combat should feel more pleasurable, but it just feels gross and slow, and the characters Personalities are not good, I can see that this game has a lot of love on it, but the quality of the mechanics makes it feels like you put 0 effort into it
sorry for the hate ❤️

Credits & Info

Views
143
Faves:
1
Votes
6
Score
2.32 / 5.00

Uploaded
Jul 11, 2023
4:08 PM EDT